Sounds like Stalls

Announcements of major changes to Salem.

Re: Sounds like Stalls

Postby Hose » Sun Oct 05, 2014 5:45 pm

Can you implement that our character can randomly say something? ¦]
My dog walks me to the park and doggy styles me, if you find that weird you're an arrogant gender-assuming bloodthirsty gun-loving cisgender bestial sexist incestuous white-previlege misogynistic biased raped privileged Nazi slave owner terrorist lesbian.
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Re: Sounds like Stalls

Postby JohnCarver » Sun Oct 05, 2014 11:33 pm

Mini Patch #1:

Bonemeal now must be applied to fields in increments of .06 KG.
Butchering a Rabbit now makes a sound.
Butchering a snake now makes a sound.
Killing Blow now makes a sound.
Being Murdered now makes a sound.
Bread Ovens and Kilns are now a bit less noisy.
Bajgiels now require a baking table to make the dough.
Smoked Oysters are no longer part of 'any shellfish' and now behave more like a roasted nut as a recipe in and of themselves.
Bone Meal now displays the correct amount you get from each bone.
Trade Containers no longer make a sound when looked into when you peek inside
Wooden boxes no longer make a sound when looking inside them.
Crickets now make a sound while hopping in the wild.
Players may now find even more things under rocks.
Tooltip on Centipede has been updated
Towns with their authority not paid now count for 0 authority on the leaderboard.
Bonemeal now uses "O" in tooltip menu.
Animal Pathfinding has been optimized.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Sounds like Stalls

Postby RyanS77 » Sun Oct 05, 2014 11:37 pm

Don't know if this has been reported but cave-ins are LOUD haha. I had 2 (cave-ins) of them going and it was lagging cus it was so loud. Carts can be tuned down too but that might just be opinion.
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Re: Sounds like Stalls

Postby psyfreak » Sun Oct 05, 2014 11:38 pm

Bread Ovens and Kilns are now a bit less noisy.


Thank God!
"Like produces like."
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Re: Sounds like Stalls

Postby thais » Sun Oct 05, 2014 11:39 pm

JohnCarver wrote:Trade Containers no longer make a sound when looked into when you peek inside

lol
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Re: Sounds like Stalls

Postby Judaism » Sun Oct 05, 2014 11:39 pm

JohnCarver wrote:Towns with their authority not paid now count for 0 authority on the leaderboard.


Thats why I never participate with your events.
Last edited by Judaism on Sun Oct 05, 2014 11:40 pm, edited 1 time in total.
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
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Re: Sounds like Stalls

Postby psyfreak » Sun Oct 05, 2014 11:40 pm

... -edited
Last edited by psyfreak on Sun Oct 05, 2014 11:41 pm, edited 1 time in total.
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Re: Sounds like Stalls

Postby DarkNacht » Sun Oct 05, 2014 11:40 pm

RyanS77 wrote:it was lagging cus it was so loud.

I'm fairly sure that the volume of the sound has no effect on lag.
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Re: Sounds like Stalls

Postby JohnCarver » Sun Oct 05, 2014 11:40 pm

Judaism wrote:
JohnCarver wrote:Towns with their authority not paid now count for 0 authority on the leaderboard.


Thats why I never participate with your events.


Because bugs are fix'd?
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Sounds like Stalls

Postby Chiprel » Sun Oct 05, 2014 11:40 pm

JohnCarver wrote:Towns with their authority not paid now count for 0 authority on the leaderboard.


lol
dem M_O_V_E_M_E_N_T_O_A_T_M_E_A_L_C_R_A_C_K_E_R_S
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