Lusewing wrote:Will you guys stop giving our tear inducing overlord ideas? You should know better after the Brickwall egging.
Did I hear Brickwall egging?
![Trollface ¦]](./images/smilies/troll.gif)
Lusewing wrote:Will you guys stop giving our tear inducing overlord ideas? You should know better after the Brickwall egging.
JC wrote:I'm not fully committed to being wrong on that yet.
trungdle wrote:Make an entire history of the rise and fall of our colonies. The failure of past governors, the dark age of neglects and widespread rumors, the dissolution of Virginadox company, the rampant Indian Tribe, the Russian Immigrant, Salem fights for Independence, the Article of Development Road Map, etc, etc...
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:Update:
First, I apologize for the delay on updating the road map as things have been a bit busy here. Some of you may realized that at times we can be a bit impatient and would prefer to push 'something' live even if slightly incomplete or imperfect than to hold back content or push back deadlines. For that reason, you got a wealth of new activities, items, actions etc that were void of new Animations. Truth be told there was a bit of a snag in the way that Animations were being handled and that has actually caused a necessity for us to REBUILD EVERY ANIMATION in Salem. Some of them are looking quite nice. Others are looking at bit derpy at the moment. Regardless, we are trying and this volume of work in addition to our normal schedule was not something we were exactly planning for.
In addition to this, we are trying to get in a few systems that are a bit more complicated than 'content'. Simple things, but things that require manipulation of some core systems of Salem. These are being worked on in anticipation for other systems on the horizon and the full scope of the efforts going into these systems will not be immediately realized.
That being said, we promised you Darkness Animals, and so in addition to this we are still trying to make good on that promise as well as getting something fun in for Halloween. We originally had about (8) new Animals, Critters, and Darkness Creatures. Most of these are pretty close to being implemented, however, due to some of the delays above Darkness Animals might be a partial implementation with the 'full scope' of what we wished to add here trailing into the next month. With these animals we also wanted to bring you some new fight mechanics including additional debuffs and status effects when encountering different animals.
All in all, its a lot for one month and I anticipate the results will look like 'less' simply because all the time and effort that goes into the 'little things' like rebuilding existing animations from scratch. We hope we can still deliver you an October patch you are excited about and, as always, appreciate your support!
JohnCarver wrote:Update:
First, I apologize for the delay on updating the road map as things have been a bit busy here. Some of you may realized that at times we can be a bit impatient and would prefer to push 'something' live even if slightly incomplete or imperfect than to hold back content or push back deadlines. For that reason, you got a wealth of new activities, items, actions etc that were void of new Animations. Truth be told there was a bit of a snag in the way that Animations were being handled and that has actually caused a necessity for us to REBUILD EVERY ANIMATION in Salem. Some of them are looking quite nice. Others are looking at bit derpy at the moment. Regardless, we are trying and this volume of work in addition to our normal schedule was not something we were exactly planning for.
In addition to this, we are trying to get in a few systems that are a bit more complicated than 'content'. Simple things, but things that require manipulation of some core systems of Salem. These are being worked on in anticipation for other systems on the horizon and the full scope of the efforts going into these systems will not be immediately realized.
That being said, we promised you Darkness Animals, and so in addition to this we are still trying to make good on that promise as well as getting something fun in for Halloween. We originally had about (8) new Animals, Critters, and Darkness Creatures. Most of these are pretty close to being implemented, however, due to some of the delays above Darkness Animals might be a partial implementation with the 'full scope' of what we wished to add here trailing into the next month. With these animals we also wanted to bring you some new fight mechanics including additional debuffs and status effects when encountering different animals.
All in all, its a lot for one month and I anticipate the results will look like 'less' simply because all the time and effort that goes into the 'little things' like rebuilding existing animations from scratch. We hope we can still deliver you an October patch you are excited about and, as always, appreciate your support!
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