Nuking homes in Providence

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Re: Nuking homes in Providence

Postby Cheena » Sat Oct 04, 2014 10:43 am

Sigh... I go to bed and when I come back there a 13 pages thread. That's torture in the morning.

Even if the subject has been nicely covered already I'll still enlight you with my wonderfull opinion.

When you try to destroy something in Providence, you either cannot even try because the houses are considered as non-destructible objects, or you are warned that this object belongs to Providence. Which means that, like every other town in the game, you should need a trial by fire to destroy anything in it. The average player then thinks something like "haha, that'd be funny to put Providence under a Trial". And just forgets about structures being destructible because we all know where are the limits of the town claim.

Now, some devs have decided to change the town a little bit. Making it more attractive, which I am fond of. Doing this happened to change the shape of the town claim, and left some places vulnerable. Since it is still a town claim I could assume that some people may be ko'd from numerous things, because, well, that's how every other town claims work. But the fact that some objects are destructible and others not, is not either logical, instinctive, or even intended in the general shape of the game. I dare expecting devs to disagree with the hypothetical destruction of some of my town objects if there is no trial by fire or partying (but I doubt JC partied Darwoth to allow him to destroy things) or any other hypothetical new conditions to destroy objects in a town claim. I think it is fair to think that something happening this way is "unintended".


That said. John Carver has admitted that he perfectly knew about this fact and didn't pay attention to it because... reasons. Then when the fact became a problem, he called it an "intended" problem; yet he logged in 10 minutes after said problem while he was freaking busy with finishing and deploying a new patch, to fix said "intended" problem so it couldn't happen again. Hurm.

Now I wouldn't give a **** if that wouldn't imply that you may lose your shop items due to, not your negligence, but the developpers' negligence. Losing a character means you lost your time. Losing your in game random items means you lost your time. Losing your shop items means you lost your RL money. If it is your own fault, like leaving your gates opened when you are summonable, well, ***** you you deserved it. If you got roared by a bear because you were around said bear, well ***** you it's your fault aswell. But if you were in a situation where you shouldn't have been vulnerable, like... Let's say, in a house that shouldn't be destructible without a trial by fire, then it is not normal, fair, or even an INTENDED mechanic that you lose your RL money. The idea that some players knew and reported that fact without any dev action doesn't make it more normal, fair or intended to happen.


Finally, I would just say that if John Carver called it "intended", it was, in my humble opinion, to prevent any attempt of being sued for scam. There have been former cases where people sued developpers for selling in game items that were lost due to bugs, or simply not working as intended due to bugs. Calling the game "beta" or "alpha" having no incindence on the fact that the shop being released, the game is legaly considered as released, devs obviously have to cover their back in this kind of cases. A normal game would have just recovered lost shop items because that is customer service and the customer is the king. For reasons that I suspect to be "if we do that once or again, we will be over busy with customer service and we don't have or want to take the time for that", Salem does not work that way.
And this is why, sir, I will not spend a single cent in Salemthegame's item shop. If careless developpers need money they'd better call for donations. The warning on the shop does not clearly imply that developpers themselves may be directly responsible for your shop item loss by leaving unintended "intended" mechanics in game.

Just so you know on what I base my judgement on "customer service" :
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Which means that Simon may sue Jorb and Loftar as much as he wants, that is not John Carver's business. Which is logical. But not really appealing.
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Re: Nuking homes in Providence

Postby JohnCarver » Sat Oct 04, 2014 10:47 am

Your tears are delicious.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Nuking homes in Providence

Postby Cheena » Sat Oct 04, 2014 10:51 am

I am not crying JC, I'm not the one that got scammed. That was sweat for building that wall of text. You really drink anything :roll:
Last edited by Cheena on Sat Oct 04, 2014 10:52 am, edited 1 time in total.
Trust your enemies more than your friends. Your enemies will never betray you.
loftar wrote:***** the treaty.

(Note: Citation is severely out of context.)
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Re: Nuking homes in Providence

Postby summertime » Sat Oct 04, 2014 10:51 am

. A normal game would have just recovered lost shop items because that is customer service and the customer is the king


the normal game is ****** and they know the average customer is ****** and hire for that reason low class uneducated workers to handle their problems
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Re: Nuking homes in Providence

Postby Cheena » Sat Oct 04, 2014 10:53 am

summertime wrote:
. A normal game would have just recovered lost shop items because that is customer service and the customer is the king


the normal game is ****** and they know the average customer is ****** and hire for that reason low class uneducated workers to handle their problems


The normal game is prosperous and won millions of dollars thanks to the trust their clients have on their customer service.
Trust your enemies more than your friends. Your enemies will never betray you.
loftar wrote:***** the treaty.

(Note: Citation is severely out of context.)
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Re: Nuking homes in Providence

Postby summertime » Sat Oct 04, 2014 10:57 am

Cheena wrote:
summertime wrote:
. A normal game would have just recovered lost shop items because that is customer service and the customer is the king


the normal game is ****** and they know the average customer is ****** and hire for that reason low class uneducated workers to handle their problems


The normal game is prosperous and won millions of dollars thanks to the trust their clients have on their customer service.


League of Legends n d3 are not normal games, they are among the most successful games in existance and even d3 has a "if you lose your character in hc because of our server problems, we won t compensate you in any way" thing
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Re: Nuking homes in Providence

Postby Thor » Sat Oct 04, 2014 10:59 am

What's so bad about losing RL money? I get more every month just by going to work ¦]
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Re: Nuking homes in Providence

Postby Potjeh » Sat Oct 04, 2014 11:49 am

I have to agree with Cheena, I've seen some Nigerian princes with better customer service.
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Re: Nuking homes in Providence

Postby Heffernan » Sat Oct 04, 2014 12:46 pm

Potjeh wrote:I have to agree with Cheena, I've seen some Nigerian princes with better customer service.


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Re: Nuking homes in Providence

Postby Darwoth » Sat Oct 04, 2014 1:24 pm

ImpalerWrG wrote:
P.S. This whole thread needed a better exposition with screen shots of this building everyone's been talking about getting smashed, the hapless guy in it KO'ed on the ground, the loot pics, the chest thumping. I want a proper raid thread before we go into all the ***** about if it is or is not a bug and all that stuff, I feel robbed here of the proper drama I am due, hell I feel robbed every single day at the patheticness of the HoB section of the forum, H&H had so much better forum drama.


i took a fraps clip of it which will be included in an upcoming salem vid, in the meantime this will have to suffice.

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