Custom client by Latikai, building on Ender's client

Forum for game modifications and custom clients.

Re: Custom client by Latikai, building on Ender's client

Postby Crlsdmc » Fri Oct 03, 2014 1:20 am

Chiprel wrote:
Crlsdmc wrote:
Kandarim wrote:delete jogl-all.jar and gluegen-rt.jar from Salem/bin/

Thanks for the reply, one last noob question here, where is it located?

Can't find it anywhere.

Thanks once again.


if you are on win 7:
c:\Users\your_user\salem\bin\

Thank you so much it's working now.
My Trade-Wind Thread: http://goo.gl/582OmX

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Re: Custom client by Latikai, building on Ender's client

Postby PriPri » Fri Oct 03, 2014 3:34 am

got this error

java.lang.RuntimeException: Delayed error in resource gfx/hud/hwaup (v-1), from forking source backed by HTTP res source (http://game.salemthegame.com/res/)
at haven.Resource.checkerr(Resource.java:1512)
at haven.Resource.layer(Resource.java:1396)
at haven.Resource.layer(Resource.java:1405)
at haven.Resource.loadimg(Resource.java:1522)
at haven.GameUI$MenuButton.<init>(GameUI.java:168)
at haven.GameUI$MainMenu$11.<init>(GameUI.java:994)
at haven.GameUI$MainMenu.<init>(GameUI.java:994)
at haven.GameUI.makemenu(GameUI.java:1071)
at haven.GameUI.<init>(GameUI.java:157)
at haven.GameUI$$_.create(GameUI.java:116)
at haven.Widget.makechild(Widget.java:246)
at haven.UI.newwidget(UI.java:175)
at haven.RemoteUI.run(RemoteUI.java:72)
at haven.MainFrame.run(MainFrame.java:291)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.Resource$LoadException: Load error in resource gfx/hud/hwaup(v-1), from forking source backed by HTTP res source (http://game.salemthegame.com/res/)
at haven.Resource$Loader.handle(Resource.java:446)
at haven.Resource$Loader.run(Resource.java:420)
... 1 more
Caused by: java.io.FileNotFoundException: http://game.salemthegame.com/res/gfx/hud/hwaup.res
at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source)
at haven.Resource$HttpSource.get(Resource.java:370)
at haven.Resource$TeeSource.get(Resource.java:266)
at haven.Resource$Loader.handle(Resource.java:439)
... 2 more
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Re: Custom client by Latikai, building on Ender's client

Postby Icon » Fri Oct 03, 2014 3:56 am

Since last patch I've been getting similar errors every so often, its a different item every time but the same top line "delayed resource error in blah blah blah..". If I'm not mistaken, its caused when an items graphic isn't loading. Normaly I just restart and everything is fine. If there is a fix though, I'm all ears
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Fri Oct 03, 2014 7:30 am

for the missing hwa-up, delete client-res.jar from Salem/bin/

for other delayed exceptions (for normal game resources), it is because the resource is not downloaded as fast as the client would like, I think. Especially if it is solved with a restart. It might also be that you launch with a batch script and the resource server URL is wrong, but that wouldn't be solved with a restart.
I have neither the crayons nor the time to explain it to you.
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Re: Custom client by Latikai, building on Ender's client

Postby Icon » Fri Oct 03, 2014 9:02 pm

Kandarim wrote:for the missing hwa-up, delete client-res.jar from Salem/bin/

for other delayed exceptions (for normal game resources), it is because the resource is not downloaded as fast as the client would like, I think. Especially if it is solved with a restart. It might also be that you launch with a batch script and the resource server URL is wrong, but that wouldn't be solved with a restart.



Now that you mention it, its probably on my end, windows media player has been giving me some random delays lately when using it, if all my programs are hitting some kind of lag like that, it could be causing the same delay while downloading resources. I'll run a few scans later and see what happens.
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Re: Custom client by Latikai, building on Ender's client

Postby Father_Strix » Sat Oct 04, 2014 1:22 am

I've a small request; if you'd please to attempt it with your client.

JohnCarver wrote:If the community can successfully mod latikai or another custom client to display a skybox that doesn't suck, I shall certainly entertain pushing it to default.


This being under the ability to give the game a textured sky. May it be moving or not, altering between a timer or not; all is fine. The main gist being that it is an area we can have people produce a texture for in-which may be altered/replaced by other artists.
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Re: Custom client by Latikai, building on Ender's client

Postby Scilly_guy » Sat Oct 04, 2014 2:17 pm

Now more than ever I would love the ability to mute individual sounds, I would still like to hear combat noises and such, but oh god, all these new repetitive noises..... Argh
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Sun Oct 05, 2014 8:39 am

Minor update:

* A lock button for the minimap was added, allowing you to lock it. This will prevent you from moving the minimap window, but not from panning it.
* Made the crafting menu only optionally stay where it is rather than go to root. Option found under general.
* Purity percentage colour for food is dictated by the bile it gives most to, on average. Ties are drawn in the standard aether colour.
I have neither the crayons nor the time to explain it to you.
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Re: Custom client by Latikai, building on Ender's client

Postby Procne » Sun Oct 05, 2014 11:12 am

Since the last update client has been crashing for me in Boston with GC overhead exception or simple out of memory exception. The thing is, Latikai client never uses more than 500mb of memory, even though jnlp states that max heap size is 1024mb. What gives?
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Re: Custom client by Latikai, building on Ender's client

Postby Tammer » Sun Oct 05, 2014 2:35 pm

Kandarim wrote: * Purity percentage colour for food is dictated by the bile it gives most to, on average. Ties are drawn in the standard aether colour.

This is fantastic. No more mousing over every item in a shed to find that food made with a certain ingredient. Thank you!
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