Will the new stall allow me to drop, for example, to put 500 cabbage leaves on sale?
Will there be some rounding issues with taxes when selling stuff at low prices? For example if the tax was 25% and the price was 2s will I get 1.5s or 1s?
iamah wrote:I wonder what the devs want for the future, in terms of defenders versus attackers.
Should defenders have the upper hand so a loner would have good chances of survival?
Or will attackers have the favors of the devs and be able to stomp bases with a couple friends?
When I think about playing Salem again this is the main question in my mind.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
Blood wrote:I am a bit curious about how you plan on implementing the stalls if you can give us a bit of information such as:
Stack limits
Unique item limits (is it going to be 6 like last time or more like current npc stalls)
tax?
Unique names to stalls? or can we change the colour of the tarp over it?
firefox2026 wrote:sorry for my laziness in trying to sift through the old posts but does the picture imply there will be a new mining system? or is that what was done in the last patch?
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:
Offline Defenders with no scents as difficult to destroy.
aptson wrote:
when i make posts on the forums i expect people to spell it out for me because i am new . .
jesi wrote:But it will be possible? What do you mean by "destroy"?
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
There will be a new mining system. But not in the next patch.
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