Drinks inside and outside of Gluttony

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Re: Drinks inside and outside of Gluttony

Postby Eivind » Mon Sep 29, 2014 11:24 pm

JohnCarver wrote:I am considering a Hydration system, where your character must stay hydrated, and if he does not, then there would be penalties assigned. Various drinks offering certain levels of hydration, while simultaneously providing passive humor regeneration would be one way I could see drinks coming in, effecting current mechanics, while adding another dynamic to where you eventually take severe penalties for 'thirst' if you completely ignore it.

And for gluttony every food reduces/restores hydration as like an additional food group, giving reduce to overall food effectiveness. Drinks also may have some effects in addition to hydration restore, such as restore for food groups, maybe over 100% (with some cap, e.g. 120%), giving bonus to bile points. Example: red wine for game, white wine for fish.
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Re: Drinks inside and outside of Gluttony

Postby JohnCarver » Mon Sep 29, 2014 11:46 pm

Eivind wrote:And for gluttony every food reduces/restores hydration as like an additional food group, giving reduce to overall food effectiveness. Drinks also may have some effects in addition to hydration restore, such as restore for food groups, maybe over 100% (with some cap, e.g. 120%), giving bonus to bile points. Example: red wine for game, white wine for fish.


Yes sure, I could see hydration levels being directly effected by a gluttony session.

Salty nuts would clearly provide a higher need for thirst than a cranberry sauce for example.
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Re: Drinks inside and outside of Gluttony

Postby Heffernan » Tue Sep 30, 2014 12:02 am

This topic reminds me we need Tobacco and.... WEED!!!
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Re: Drinks inside and outside of Gluttony

Postby Trenix » Tue Sep 30, 2014 12:08 am

JohnCarver wrote:Then why wouldn't I just make them another food?


You should, that's precisely what I'm suggesting. Like I said, the term gluttony isn't specific to food, it also includes drinks. I'm not asking for a whole new gluttony system for drinking alone, but for the current system to include drinks and have them be treated as food.

JohnCarver wrote:I am considering a Hydration system, where your character must stay hydrated, and if he does not, then there would be penalties assigned. Various drinks offering certain levels of hydration, while simultaneously providing passive humor regeneration would be one way I could see drinks coming in, effecting current mechanics, while adding another dynamic to where you eventually take severe penalties for 'thirst' if you completely ignore it.


But what about food then? Shouldn't we get penalties for starving or does the depletion of a humour signify that character is starving? But if that's the case, that doesn't really make much sense because in reality you'd be more likely to not do something because you're thirsty rather than hungry. You see that's why the whole humour and gluttony system fails, because it replaces the hunger system which you would see in a real survival game, making it difficult for a thirst system to even be possible without making it overly complicated or awkward. Like how can you expect to have a hydration system without having a hunger system? They work hand to hand and it's the type of maintenance that I truly enjoy in a survival game, even though this game eliminates it entirely. I think you should just go with treating drinks as foods because a hydration system wouldn't be all that appealing in my honest opinion and I highly doubt you'll change how food currently works in the game, since that would require an awful lot of effort.
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Re: Drinks inside and outside of Gluttony

Postby JohnCarver » Tue Sep 30, 2014 12:21 am

People can go weeks without food, yet only days without water. Hydration being priority over Hunger makes perfect sense.
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Re: Drinks inside and outside of Gluttony

Postby lachlaan » Tue Sep 30, 2014 12:24 am

In light of the massive eating session at the end of the last event, and the following laxative spam, I vote we also get an Air system. Even higher priority than Hydration :D And if we're ever clumped up and some people have laxatives, everyone KOs.
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Re: Drinks inside and outside of Gluttony

Postby Trenix » Tue Sep 30, 2014 12:41 am

JohnCarver wrote:People can go weeks without food, yet only days without water. Hydration being priority over Hunger makes perfect sense.


But that would be impossible with our current system. I'll pick penalty over not being able to do anything, any day.
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Re: Drinks inside and outside of Gluttony

Postby Potjeh » Tue Sep 30, 2014 12:58 pm

I don't think that forcing people to drink all the time will be particularly fun, especially at the early stage where all you're going to have to drink is water. I think a better route would be to have drinks give various buffs, and the cap on how many of these buff you could put on would be your thirst. For example, tea could give you a Caffeinated buff that reduces inspiration cost for studying, whiskey could give you a Liquid Courage buff that makes you immune to fear attacks by bears and other things that get such attacks, or white wine could give you an Aperitif buff that acts as a multiplier to the heal values of all food. There's lots of different buffs that could work, so there's lots of room for different drinks. As for interaction with the food system, I quite like the suggestion of Salty Nuts making you thirsty, and I think it should be expanded so the only way to gain thirst would be eating food.
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Re: Drinks inside and outside of Gluttony

Postby ImpalerWrG » Wed Oct 01, 2014 2:18 am

Potjeh wrote:I don't think that forcing people to drink all the time will be particularly fun, especially at the early stage where all you're going to have to drink is water. I think a better route would be to have drinks give various buffs, and the cap on how many of these buff you could put on would be your thirst. For example, tea could give you a Caffeinated buff that reduces inspiration cost for studying, whiskey could give you a Liquid Courage buff that makes you immune to fear attacks by bears and other things that get such attacks, or white wine could give you an Aperitif buff that acts as a multiplier to the heal values of all food. There's lots of different buffs that could work, so there's lots of room for different drinks. As for interaction with the food system, I quite like the suggestion of Salty Nuts making you thirsty, and I think it should be expanded so the only way to gain thirst would be eating food.


Sounds good, I particularly like eating causing thirst, it would keep a certain minimum ratio between food and drink. One of the big challenges of a drink system is the hyper-abundance of water and the obvious need to make water incredibly weak as a result (or at least the types of water that are found in rivers and lakes).

Perhaps we can just reflect 'thirst' as the wearing off of the buffs that drinks provide, so eating drains away the timer or magnitude of your drink buff, then we don't need a whole 'thirst meter' or any kind of nasty 'dying of thirst' effects when said meter runs down.

Liquid Courage as a defense against Fear is great, but I'd structure it as a bar/timer that's eroded down by 'fear attacks' rather then an out right immunity. Given enough roaring the Bear will "Scare you Sober" ¦]

I'm still hoping for gluttony effects but so far these out-of-gluttony effects sound nice. To conclude I'll throw out some drink recipe ideas.

Spruce Root Beer: Boil spruce roots in a copper pot for 15 minutes, let brew ferment for 3 hours, weak newbie alcohol
Glacial spring water: A foragable found in mountain, you must click it with a bucket to pick it up, best form or water and an ingredient in elite drinks
Myrtle Tea: Boil 4 myrtle oak leaves in copper pot for 5 minutes, weak newbie tea, superior tea is of course sold in Boston ¦]

Also this page details some popular mixed drinks of the colonial era, they are surprisingly elaborate and would made interesting high level drinks or drink ideas.
http://drinks.seriouseats.com/2014/04/c ... skull.html
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Re: Drinks inside and outside of Gluttony

Postby KruskDaMangled » Wed Oct 01, 2014 7:18 pm

JohnCarver wrote:People can go weeks without food, yet only days without water. Hydration being priority over Hunger makes perfect sense.


Also, pressure on players to obtain either clean water sources, or relatively safe beer/small beer, and/or wines. If you just drink ANYTHING, you maybe have a chance of getting sick and experiencing a debuff because the water had something nasty in it. I'm thinking no worse than mushroom poisoning, although that can get pretty bad if you eat a bunch of them. So I'm seeing a hapless pilgrim repeatedly drinking bad water and being somewhat crippled because they are quite ill.

Maybe they should have went to boston and bought some nice drinkables/drank from the well?
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