Purely Food

Announcements of major changes to Salem.

Re: Purely Food

Postby reeper_aut » Sun Sep 28, 2014 4:39 am

why don't you have a "roast a nut" category, just like for meat.
now we have 3-4 different "orders" .....
there is even a "any nut" category for foods
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Re: Purely Food

Postby JohnCarver » Sun Sep 28, 2014 5:12 am

reeper_aut wrote:why don't you have a "roast a nut" category, just like for meat.
now we have 3-4 different "orders" .....
there is even a "any nut" category for foods


Yes, this is on our list.
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Re: Purely Food

Postby RyanS77 » Sun Sep 28, 2014 9:14 am

If you don't have the space required when you buy sugar (1 space available instead of 2) then one stack of sugar appears then disappears and he still takes your money. Haven't tried this with other stuff and don't want to :lol:
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Re: Purely Food

Postby Xelmoth » Sun Sep 28, 2014 5:19 pm

sorry if I overlocked it. But this Gomorrah stone for the brick wall is very rare. Is there a possibility to at leat use the other rare stones (babel and jericho) as well? It feels a little bit strange to make so many bricks and then just throw them away ... is there a proficiency or skill to increase the chance of this special brick? licke mines & mountains?
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Re: Purely Food

Postby Thor » Sun Sep 28, 2014 5:24 pm

Xelmoth wrote:sorry if I overlocked it. But this Gomorrah stone for the brick wall is very rare. Is there a possibility to at leat use the other rare stones (babel and jericho) as well? It feels a little bit strange to make so many bricks and then just throw them away ... is there a proficiency or skill to increase the chance of this special brick? licke mines & mountains?


JC claims it has not become any more rare than it was before.
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Re: Purely Food

Postby Darwoth » Sun Sep 28, 2014 6:20 pm

Thor wrote:claims it has not become any more rare than it was before.



well sometimes folks lie through their teeth, if YOU know what i mean.
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Re: Purely Food

Postby ImpalerWrG » Mon Sep 29, 2014 3:07 am

Actually we seem to have gotten 2 S&G Bricks recently after a long dry spell, probably just good RNG, they are too rare to really tell if they are dropping more or less.
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Re: Purely Food

Postby JohnCarver » Mon Sep 29, 2014 3:24 am

I did not adjust the brick drop rates.

I do want to refrain from adjusting drop rates until I see exactly what can and cannot be found and purchased on the incoming stall markets.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Purely Food

Postby reeper_aut » Mon Sep 29, 2014 11:20 pm

fish in reeds takes "any fish" and 2x "any plant" but it's not "made from xxx"
so, it doesn't matter which fish or plant you use!

might be nice if it has the same effect as with other recipes!
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Re: Purely Food

Postby DarkNacht » Tue Sep 30, 2014 1:46 am

reeper_aut wrote:fish in reeds takes "any fish" and 2x "any plant" but it's not "made from xxx"
so, it doesn't matter which fish or plant you use!

might be nice if it has the same effect as with other recipes!

viewtopic.php?f=10&t=10953
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