Development Roadmap

Announcements of major changes to Salem.

Re: Development Roadmap

Postby JohnCarver » Sat Sep 27, 2014 8:07 pm

Potjeh wrote:So it's just a week or two to go then :D


Yep. For obvious reasons don't expect the same 'scope' as you saw in the previous patches where we had more time. Although, we are going around the clock to make sure it spices things up a bit.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Development Roadmap

Postby Potjeh » Sat Sep 27, 2014 8:12 pm

How much silver do I need to stockpile to get the cheapest stall? I'm a bit worried I might not make it in time and will be doomed to eternal stallesness.
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Re: Development Roadmap

Postby JohnCarver » Sat Sep 27, 2014 8:15 pm

Potjeh wrote:How much silver do I need to stockpile to get the cheapest stall? I'm a bit worried I might not make it in time and will be doomed to eternal stallesness.


Two things with that.

#1: I like to think I'm in-game enough to make sure there will be no such thing as stallessness for those who want one. I will most likely be dropping more stalls if the current scope of them that you see fills up. I.E. 90% of the time there will be an empty stall in Providence.


#2: There is a good probability they will change on price depending on their proximity to town. So if you are ok with the ones at the very back near fight club then I imagine I'll price those between 1-2K.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Development Roadmap

Postby Potjeh » Sat Sep 27, 2014 8:17 pm

Oh, nice. The wording "stall brawl" had me thinking they're only intended for the uber leet players.
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Re: Development Roadmap

Postby JohnCarver » Sat Sep 27, 2014 8:19 pm

Potjeh wrote:Oh, nice. The wording "stall brawl" had me thinking they're only intended for the uber leet players.


You'll notice I ninja edited that from the road map. We may put in some highly desired stalls in the center of town that players can fight over in the future. But for this patch, we went a different direction and decided that stalls can be a nice thing that the average player who could afford a bell can afford a stall.

Stall Brawling was a concept when we felt there was simply not enough good stuff to fight over. Now with the wealth of rare drops, and incoming Sculpture system players will have more than enough reason to kick over each-others sandcastles. Stalls didn't need to be brought into the mix.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Development Roadmap

Postby JinxDevona » Sun Sep 28, 2014 1:15 am

Can we have something like a temporary stall? Something that takes a smaller fee for say an hour and takes a percentage of goods sold? Something for lesser players that just want to sell a handful of items once in a while. I don't know if something like that is even possible.
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Re: Development Roadmap

Postby DarkNacht » Sun Sep 28, 2014 1:40 am

JinxDevona wrote:Can we have something like a temporary stall? Something that takes a smaller fee for say an hour and takes a percentage of goods sold? Something for lesser players that just want to sell a handful of items once in a while. I don't know if something like that is even possible.

Yes, but you do it through a player.
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Re: Development Roadmap

Postby JinxDevona » Sun Sep 28, 2014 2:56 am

DarkNacht wrote:
JinxDevona wrote:Can we have something like a temporary stall? Something that takes a smaller fee for say an hour and takes a percentage of goods sold? Something for lesser players that just want to sell a handful of items once in a while. I don't know if something like that is even possible.

Yes, but you do it through a player.

Yes, yes. But if you do not want to use the forums, you could stand around Boston for hours trying to sell your wares. Some only have a few hours to play and don't want to waste them standing around Boston. :)
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Re: Development Roadmap

Postby RonPaulFTW » Sun Sep 28, 2014 3:10 am

JinxDevona wrote:
DarkNacht wrote:
JinxDevona wrote:Can we have something like a temporary stall? Something that takes a smaller fee for say an hour and takes a percentage of goods sold? Something for lesser players that just want to sell a handful of items once in a while. I don't know if something like that is even possible.

Yes, but you do it through a player.

Yes, yes. But if you do not want to use the forums, you could stand around Boston for hours trying to sell your wares. Some only have a few hours to play and don't want to waste them standing around Boston. :)


You can sometimes find one of the other merchants to sell your goods for you - for a fee.

I have done that for other players for example.
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Re: Development Roadmap

Postby DarkNacht » Sun Sep 28, 2014 10:27 pm

JinxDevona wrote:
DarkNacht wrote:
JinxDevona wrote:Can we have something like a temporary stall? Something that takes a smaller fee for say an hour and takes a percentage of goods sold? Something for lesser players that just want to sell a handful of items once in a while. I don't know if something like that is even possible.

Yes, but you do it through a player.

Yes, yes. But if you do not want to use the forums

Thats a bit like saying that you want to play a vegan in game, you can do it but don't complain that it makes the game harder.
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