Purely Food

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Re: Purely Food

Postby RonPaulFTW » Fri Sep 26, 2014 6:46 pm

The generic productivity category ^^
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Re: Purely Food

Postby JohnCarver » Fri Sep 26, 2014 7:32 pm

In regards to Iron I was referencing that +Mining helps the amount of purity you pull out of the mine.
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Re: Purely Food

Postby lachlaan » Fri Sep 26, 2014 9:28 pm

Is it intended that Beaver dam inherit purity from both the "any cut" as well as the beaver steak? will check to see if it was the beaver steak that nerfed my dam to half the cut's value.
Exactly 6.022 x 10^23 worth of Lach molecules.
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Re: Purely Food

Postby JohnCarver » Fri Sep 26, 2014 9:33 pm

lachlaan wrote:Is it intended that Beaver dam inherit purity from both the "any cut" as well as the beaver steak? will check to see if it was the beaver steak that nerfed my dam to half the cut's value.


Ah, After testing this I realize you said purity. Yes, it was intended that meat recipes would average the purity between all the meats. Considering there was no meat that couldn't have purity on it. When food groups have multiple items in the same food group it seemed reasonable that the purity would be the average of those. It is when corn recipes call for a meat ingredient that we drop the meat purity in the calculation.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Purely Food

Postby lachlaan » Fri Sep 26, 2014 9:35 pm

JohnCarver wrote:
lachlaan wrote:Is it intended that Beaver dam inherit purity from both the "any cut" as well as the beaver steak? will check to see if it was the beaver steak that nerfed my dam to half the cut's value.


Ah, After testing this I realize you said purity. Yes, it was intended that meat recipes would average the purity between all the meats. Considering there was no meat that couldn't have purity on it. When food groups have multiple items in the same food group it seemed reasonable that the purity would be the average of those. It is when corn recipes call for a meat ingredient that we drop the meat purity in the calculation.


I see :) I'll make sure to adjust my ingredients then :D Got too used with using my old 5% bear in bluebeary to notice the change in other recipes :)

The explanation also saves time with questions about the other category foods in the same situation :)
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Re: Purely Food

Postby Kandarim » Sat Sep 27, 2014 10:13 pm

so i stumbled over this

Image

"Mysterious lilypad"
lillypad


Again, no tooltip or rightclick options - does anyone have an idea ?
Last edited by Kandarim on Sat Sep 27, 2014 10:16 pm, edited 1 time in total.
I have neither the crayons nor the time to explain it to you.
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Re: Purely Food

Postby JohnCarver » Sat Sep 27, 2014 10:14 pm

A backwards green pacman?
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Purely Food

Postby Kandarim » Sat Sep 27, 2014 10:15 pm

JohnCarver wrote:A backwards green pacman?


what kind of twisted mind puts something like that in the game? we don't even have cherries.
I mean, it's obviously a distorted kermit head missing the eyes.
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Re: Purely Food

Postby alagar » Sun Sep 28, 2014 12:12 am

Try dropping on water.
REMOVE STALLS!
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Re: Purely Food

Postby Thor » Sun Sep 28, 2014 12:59 am

Image

I'm so happy now!

Image


And imagine if I'd dine with more than one group..
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