Purely Food

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Re: Purely Food

Postby Xelmoth » Fri Sep 26, 2014 7:32 am

I think the carrot also was not eaten by python. Is a carrot "any plant"?
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Re: Purely Food

Postby JohnCarver » Fri Sep 26, 2014 7:35 am

no carrots are not considered any plant.
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Re: Purely Food

Postby TotalyMeow » Fri Sep 26, 2014 7:36 am

Xelmoth wrote:I think the carrot also was not eaten by python. Is a carrot "any plant"?


A Fish in the Reeds still takes 'any plant' as an ingredient. If you're not sure of something, you can check it by pulling up that recipe and seeing if it highlights.
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Re: Purely Food

Postby Xelmoth » Fri Sep 26, 2014 7:38 am

ah thank you
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Re: Purely Food

Postby lachlaan » Fri Sep 26, 2014 8:14 am

Noticed that Sinews now seem to have an impurity field of their own now. While the hide/meat will have either 0/33/33/33 without a dagger, i've had a sinew near me have 58 sulphur value (wooo i'll make stuff explode with sinews, eventually!). Not really a bug i just found it cute that it had different impurities than the meat.

Also, now that you're addressing the bigger picture in terms of purity farming, can I address the bigger picture in terms of gluttony? I mean I know it's just the foundation for a future more complex system, so I'm not necessarily saying "FIX IT NAO", because for my established base it's not that big of an issue, but there are some things I'd like to either see tweaked a bit or otherwise have you explain the reasoning behind them ,a bit like the ways of obtaining purity.

Sadly I'll have to list them later, as I have stuff to do right now, but for starters, would be nice to have a way to get pure rattlers right off the ground, for the snake in the grass recipe. Takes 15 grass and is stuck at null aether, whereas frikadels can soaaaar up to 100 quite fast.
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Re: Purely Food

Postby DarkNacht » Fri Sep 26, 2014 8:17 am

JohnCarver wrote:no carrots are not considered any plant.

Since the rules for what is and is not 'any plant' seem to be nonsense could you just give us a full list.
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Re: Purely Food

Postby JohnCarver » Fri Sep 26, 2014 8:19 am

DarkNacht wrote:Since the rules for what is and is not 'any plant' seem to be nonsense could you just give us a full list.

As of now. I would say things you would imagine to be plants, that are not vegetables. Then again, we are not embracing 'any plant' at the moment, so we could always just switch them to cabbage-only until we refine just how we want 'any plant' to play into things.

lachlaan wrote:
Sadly I'll have to list them later, as I have stuff to do right now, but for starters, would be nice to have a way to get pure rattlers right off the ground, for the snake in the grass recipe. Takes 15 grass and is stuck at null aether, whereas frikadels can soaaaar up to 100 quite fast.


hmmm... yes good point. Perhaps we change this recipe to use the snake cuts instead.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Purely Food

Postby RyanS77 » Fri Sep 26, 2014 10:04 am

JohnCarver wrote:hmmm... yes good point. Perhaps we change this recipe to use the snake cuts instead.


This would be nice because anyone in their right mind isn't gonna pass up the chance to butcher a snake haha.
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Re: Purely Food

Postby JohnCarver » Fri Sep 26, 2014 10:28 am

RyanS77 wrote:This would be nice because anyone in their right mind isn't gonna pass up the chance to butcher a snake haha.


Ah yes, another good point. Snakeskulls and all. Yes I shall try to make sure we get to this in the next patch or 2.
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Re: Purely Food

Postby delirus » Fri Sep 26, 2014 6:44 pm

JohnCarver wrote:Iron Purity

All mine nodes are now 0% when prospecting and must be improved by the player, meaning that any Iron Mine node is now just as good as any other node.

The purity of Ore Boulders is now calculated based on the distance from your entrance, so the further your mine, the better your Ore purity will be.

There is a random +/-event for each boulder, so you can get lucky and find good ore fairly early. The random event is influenced in your favor based on the amount of Civilian + Mining you have in your outfit.

Sword Blades now have Purity which will be directly applied to the Sabre. Sabres will have a small Damage bonus determined by their Aether value.

[/spoiler]


wtf do you mean by "the amount of Civilian"?
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