by ImpalerWrG » Fri Sep 26, 2014 10:09 pm
Well this now seems to be on the Road map, and for the first time JC is doing something that makes me serious consider quitting the game, as I foresee this Encumbrance system being an unmitigated disaster.
If he simply adds 'weight' to every item and the player has a max weight in a list based system then we are no better off then the Diablo grid system with different sized objects (and Salem is already better then that with it's 1-slot rule). If it's a weight & volume system with grids as volume and some kind of weight 'meter' on the side then it's even worse as were under a double-cap, that's going to just be frustrating and annoying as you need to consider two separate caps to know what you can and can't carry. Your also faced with having to divide your remaining weight limit by an items weight to know how much you can carry, currently we only need to COUNT slots, visual counting and arithmetic activity is literally done in another part of the brain. Division is vastly more mentally taxing then counting and that will add up fast, picking things up is literally the most common activity in the entire game. I want my mental energy to be spent on interesting a deep game-play, crafting, politics, combat, exploration, not taxed to do the most basic of activities. If their was some viable game-play pay-off here then I might buy into the idea, but I see none, with current inventory we pickup stuff and put stuff in containers, with any future inventory system we will do exactly the same things. Dose anyone consider picking up a lot of rocks is OP and needs nerfing?