CINAR wrote:Does HP of bears altered also with update?
What is the current HP of bears?
100
CINAR wrote:Does HP of bears altered also with update?
What is the current HP of bears?
Chiprel wrote:CINAR wrote:Does HP of bears altered also with update?
What is the current HP of bears?
100
JC wrote:I'm not fully committed to being wrong on that yet.
Kandarim wrote:Chiprel wrote:CINAR wrote:Does HP of bears altered also with update?
What is the current HP of bears?
100
was this lowered again with this patch? the last patch saw them having much higher blood than that.
Kharris wrote:We seriously need something along the lines of a Slag Heap for unwanted ore boulders and stones (from cave-ins). I can barely move in my mine it is so full of boulders!
MagicManICT wrote:@JC: Well, spent about 2 hours in game before I even knew it. I had all kinds of newbie skills in that time. The variety on foraging in great. I think I found 3 or 4 singing logs and a couple of gourds. I like some of the new additions, but not sure I want to eat bugs...Maybe I'm just out of practice, but seems like there was a gap in some of the skills and the inspirationals needed to get them, namely the early hunting skills. Things might have been "balanced" a bit too far away from getting small game hunting in the first couple of hours a little too much, either by the inspirationals available, or points needed to buy.
As far as additions seriously needed, these are more things that need to be brought over from Enders and forks of it: resizable minimap (should probably be a limit on it, though, or not... nothing wrong with opening it to full size of screen if you've explored that much recently); clickable minimap if you're going to have a "radar" for forageables; animals should be on it. I used the wilderness guide and nearly got ran over by a snake hiding behind a tree. Thankfully it decided to aggro a rabbit instead, so i got a couple of snakes and rabbits for no effort other than waiting. Too bad I had forgotten you need skills to get the hides off them and only got meat shreds
Also, raw tree nuts can be quite the... laxative, if not outright poisonous. (Same with peanuts, even though it's a legume).
I only quit because my mushroom debuff was getting up there to the point it was hindering me, so thought it was best to take a break overnight and rebuild my inspiration. It was nice getting those first two study skills so quickly.
I was confused about the number on the full and fed up debuff icon, though. Is this the indicator for number of points earned during the session? I didn't keep close track of the points I earned, but the 16 it was at when I logged for the night was about how many points I had earned on my new character. The way I read the rules on it, "per session" should be at one feasting session, or did I read that wrong and it is per log in? If it is the latter, wouldn't that make getting chains really easy by just putting in a really long play session? Would love some clarification on this as I wasn't really focusing on it at the time last night.
I'll definitely be playing some more. I actually felt like I was finding things and chasing from one shiny to the next.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:We have the Salem Journal on the horizon that should help explain Gluttony Points, Gluttony Score, and other things a bit more. It sounds like a lot of your issues were still client related which we are fully aware and have on the roadmap to get corrected. I would encourage you to settle down and start building a base as our local play-testing sessions show that players who settle down in the first 3-6 hours of play tend to have the higher retention while players who continue to get sucked into the 'forage' game typically have a far smaller retention score.
Aye, recall seeing that, and you've talked about it a good bit, but not much good in making a great client if there's not a good game to connect to, and the client is usable enough as it is.Anyways, I'm anxious to hear more, or at what point you lose your interest again. So far I didn't see a lot of server-side game mechanic stuff in your first experience for us to consider. (Don't get me wrong, I consider that a good thing).
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
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