Darwoth wrote:as a baseline "penalty" encumberance also opens all kinds of side possibilities for it's use.
"injuries" while ***** around and encumbered, combat or darkness mob poisons that weaken and thus encumber you, witch curses, poisoned food, tainted water, suffocating mine air etc are all things that could be intertwined with said mechanic to create a ripple effect, thus depth.
Sounds fun. I believe it's already planned with darkness, withcraft and impurities updates