Purely Food

Announcements of major changes to Salem.

Re: Purely Food

Postby JohnCarver » Tue Sep 23, 2014 6:05 pm

lachlaan wrote:But the shellfiiiish, what about the self-devouring shellfiiish?


Still investigating.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Purely Food

Postby Heffernan » Tue Sep 23, 2014 7:11 pm

lachlaan wrote:But the shellfiiiish, what about the self-devouring shellfiiish?


JC is already Investigating it :P

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Re: Purely Food

Postby Potjeh » Tue Sep 23, 2014 7:38 pm

In the meantime, is it possible to catch crawdaddies and lobsters with a rod?
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Re: Purely Food

Postby CINAR » Tue Sep 23, 2014 7:40 pm

Is there anyone who solved the mechanics of mining purity? I am digging a coridor in one of my mine to get the higher purity but each boulder is somewhat different! 2 boulder was %15 , next two was %0 , third one was %12, and next 6 were all %0 some of them rich in lead, some balanced some mercury etc. As I understand from the post digging deeper would yield purer boulders. Can some one enlighten me ? :)
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Re: Purely Food

Postby lachlaan » Tue Sep 23, 2014 7:43 pm

It's a mix of how far the wall segment is from the ladder and how much +mining and +productivity stat you have combined.
Exactly 6.022 x 10^23 worth of Lach molecules.
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Re: Purely Food

Postby JohnCarver » Tue Sep 23, 2014 7:54 pm

Potjeh wrote:In the meantime, is it possible to catch crawdaddies and lobsters with a rod?


His Majesty is selling lobsters on his stall. Maybe he knew they were going to be bugged?!?!?! ¦]
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Purely Food

Postby CINAR » Tue Sep 23, 2014 8:45 pm

lachlaan wrote:It's a mix of how far the wall segment is from the ladder and how much +mining and +productivity stat you have combined.


Thx for explanation...
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Re: Purely Food

Postby alagar » Tue Sep 23, 2014 8:58 pm

What is the soak value of stone walls?
REMOVE STALLS!
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Re: Purely Food

Postby Hose » Tue Sep 23, 2014 10:12 pm

is it bad that eugene doesnt want to sex his girlfriend in my wooden box?
My dog walks me to the park and doggy styles me, if you find that weird you're an arrogant gender-assuming bloodthirsty gun-loving cisgender bestial sexist incestuous white-previlege misogynistic biased raped privileged Nazi slave owner terrorist lesbian.
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Re: Purely Food

Postby RonPaulFTW » Wed Sep 24, 2014 12:20 am

JohnCarver wrote:I have yet to see a game where the fishing system is loved, so I have no grand illusions that whatever system we come up with for fishing would be astronomically better than what we have now. For the time being, with 11 other food groups, and traps for those who don't like it, the fishing system remains low priority.


Whale hunting in the ocean from canoes and rowboats.

Rowboats should have 4x the hitpoints of canoes.

Whales are more dangerous than bears.

Rather than attack your character, whales attack and destroy your boat. Once the boat is gone - you are going to KO drown.

Whales when killed provide whale meat, whale oil, etc... it should have the best modifiers in its respective food groups.
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