Purely Food

Announcements of major changes to Salem.

Re: Purely Food

Postby RonPaulFTW » Mon Sep 22, 2014 4:12 am

Icon wrote:I just realized you can stuff an argopelter carcass with grubs and salamander tails







eww dude... eww


Resulting food any good?
RonPaulFTW
 
Posts: 928
Joined: Sun May 05, 2013 8:30 pm

Re: Purely Food

Postby Orcling » Mon Sep 22, 2014 9:41 am

RonPaulFTW wrote:
Icon wrote:I just realized you can stuff an argopelter carcass with grubs and salamander tails







eww dude... eww


Resulting food any good?



That would mean he found a salamander, where did you find the salamaner, timmy? WHERE!?
User avatar
Orcling
 
Posts: 637
Joined: Mon Mar 11, 2013 9:53 pm

Re: Purely Food

Postby Kandarim » Mon Sep 22, 2014 10:00 am

i found a salamander in woodlands, someone else found one in grasslands. Seems they're just very rare (and hard to spot on the radar, definitely in the woodlands).

My stuffed argo should have finished baking by now, I'll have some more info when I get back tonight on the meat :)
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
User avatar
Kandarim
Customer
 
Posts: 5321
Joined: Mon Jan 21, 2013 4:18 pm

Re: Purely Food

Postby Chiprel » Mon Sep 22, 2014 10:07 am

Kandarim wrote:i found a salamander in woodlands, someone else found one in grasslands. Seems they're just very rare (and hard to spot on the radar, definitely in the woodlands).)

Salamanders spawn in autumnal forests too. (and so does turtles o.o)
dem M_O_V_E_M_E_N_T_O_A_T_M_E_A_L_C_R_A_C_K_E_R_S
Winner of bracket ( award.
<@TotalyMoo> Mushi, will you be my new lover? :<
User avatar
Chiprel
 
Posts: 778
Joined: Wed Aug 01, 2012 1:25 am

Re: Purely Food

Postby JohnCarver » Mon Sep 22, 2014 10:11 am

If you recall, we were recently very generous with the foraging spawn rates. It was our intention to do so that we could leave some room in the rare spawn and hard to find foragables like these. It was never our intention to leave a void of fun things to find on your mini map.

That being said, please let us know if you feel any foragables are simply too difficult.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
User avatar
JohnCarver
Site Admin
 
Posts: 6826
Joined: Fri Jun 06, 2014 3:02 am

Re: Purely Food

Postby Kandarim » Mon Sep 22, 2014 10:25 am

JohnCarver wrote:If you recall, we were recently very generous with the foraging spawn rates. It was our intention to do so that we could leave some room in the rare spawn and hard to find foragables like these. It was never our intention to leave a void of fun things to find on your mini map.

That being said, please let us know if you feel any foragables are simply too difficult.


Oh - I actually found a snake skull in a stump the day after the patch. I thought those were supposed to only come from snakes now ?

edit: ah nope, the spawn rate just got decreased but still there. Guess I had a lucky day yesterday.
Last edited by Kandarim on Mon Sep 22, 2014 10:26 am, edited 1 time in total.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
User avatar
Kandarim
Customer
 
Posts: 5321
Joined: Mon Jan 21, 2013 4:18 pm

Re: Purely Food

Postby Procne » Mon Sep 22, 2014 10:26 am

With the new foragables and recipes requiring more materials I beg for better inventory solutions:

1. for foraging so that I din't have to run back to my base after 2-3 minutes of foraging
2. for crafting so that I don't have to between containers every 2-3 foods I craft

For 1. I'm still awaiting mushi bags

For 2. I propose that some crafting stations have additional inventory, available during crafting, specific to the station:
- baking tables have another window where you can store dry goods bags and farm produce
- stove has another window where you can put meat and farm produce
- carpentry station has a window where you can store boards, wood blocks and sharpened sticks

Or if making inventories for specific goods is complicated then maybe it would be possible to have craftable extensions which can be applied to crafting stations which would add universal invenory to them?
Image
Procne
 
Posts: 3696
Joined: Mon Sep 03, 2012 11:34 pm

Re: Purely Food

Postby Kandarim » Mon Sep 22, 2014 10:27 am

pockets can definitely resolve #1 to some extent. I'm now rocking 32 inventory places and loving it. One day i'll reach the max ( which I think is 35 at the moment?).
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
User avatar
Kandarim
Customer
 
Posts: 5321
Joined: Mon Jan 21, 2013 4:18 pm

Re: Purely Food

Postby Bjebr » Mon Sep 22, 2014 10:31 am

At least 36 , but I got no idea how he got so much ¦]

Bjebr , still at 30
User avatar
Bjebr
 
Posts: 392
Joined: Wed Jan 23, 2013 1:58 pm

Re: Purely Food

Postby JohnCarver » Mon Sep 22, 2014 10:32 am

Procne wrote:With the new foragables and recipes requiring more materials I beg for better inventory solutions:

You use the influx of nice things as a way to cleverly demand more nice things. I am on to you.

As interesting as that all sounds. Is it really better than simply increasing the original inventory space and/or providing more pockets and/or making a bigger backpack?

I think before I can make any real progress here I would want a better grip on what is acceptable on inventory space in general. How many extra spaces are you expecting these bags and/or station add-ons to have?
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
User avatar
JohnCarver
Site Admin
 
Posts: 6826
Joined: Fri Jun 06, 2014 3:02 am

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: No registered users and 294 guests