Purely Food

Announcements of major changes to Salem.

Re: Purely Food

Postby JohnCarver » Sun Sep 21, 2014 9:31 pm

fuzzball wrote:I would like to thank everyone for your efforts and also the devs for their prompt responses with mini updates.

I happen to notice these:

Turkey neck - can't eat it and its not an inspirational

Popup text for some clothing has "made with yellow corn" in second or third line


Turkey Necks can in fact do something. You simply have not yet found out what it is :).

Also this patch has a fix for the "made with XXX" on the player crafting buff.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Purely Food

Postby JohnCarver » Sun Sep 21, 2014 9:34 pm

MINI UPDATE #3
*feasting Tables may no longer be carried outside houses.
*Worms now eat Significantly quicker.
*Nerf Garlic bread Slices foodgroup debuff slightly.
*Buffed Cabbage Crumbs phlegm restore slightly. Nefed other restore values by ~15%
*Fixed bug where "Made with so and so" wouldn't always stick around.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Purely Food

Postby RonPaulFTW » Sun Sep 21, 2014 9:42 pm

JohnCarver wrote:
lachlaan wrote:Alright, good to know :) Didn't want to start spamming them everywhere without being sure :P

Edit again : While you're here, I've heard that the system where gluttony points over 10 yields 2 points and over 20 yields 3, was only a thing until a char reaches 20 humours. I have the impression that this shouldn't be the case, but haven't had a chance to try it on an intermediate alt, and still wrestling with the multitude or recipes to get 10+ on the main. So is it a mechanic that works at any humour level as i think it is?


This should certainly not be the case. It should apply for all humors. Although, in our testing, I was only able to get 10 points in a session up to about 800 To All Humors. That was with purity and Stage 3 Foods. Stage 3 foods are not exactly the 'best' to make nor are they designed for the casual as they are for making 'titans' or using rare mats you otherwise don't have a need for. So if you concede to making the staple foods you will see 10 String-sessions stop around 400 to all Humors. Then without Aether of course that buckles quickly down to 200 to all.

So Again, our "intended" progression in testing was:

10 points a Session stops you @ 200 to all without Aether.
10 points a Session stops around 400 to all WITH Aether.
10 points a session stops around 800 to all With Aether and crazy person who is willing to make the advanced cooking recipes.

Hope that helps.


Thanks! What about getting over 20 points in a session. When does that stop?

Also why did the full and fed up debuff reducer get nerfed so much? Is that bc biddas was using it so much?
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Re: Purely Food

Postby JohnCarver » Sun Sep 21, 2014 9:45 pm

RonPaulFTW wrote:Also why did the full and fed up debuff reducer get nerfed so much? Is that bc biddas was using it so much?


We gave up trying to balance the game around Biddas awhile ago. Nah, we personally found that we were getting between 10-20% of the F&F debuff on a well planned out session. It only seemed reasonable to bring the purgative down to 30% to try to compensate.

I still feel strongly the purgative is even stronger now in comparison, however, now it is arguable if the silver costs is worth saving yourselves the 3 hours. Its more of an item for the players who 'need to have it now' kinda deal when it comes to more sessions.

As for 20 point sessions, I can honestly say that we spent 'most' of our time balancing and making sure the 10 point sessions felt right. Not nearly as much on 20 pointers. That being said, I would be willing to bet ya'll' that I could throw together a 20 point sessions lasing into the 300 humor range.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Purely Food

Postby agentlemanloser » Mon Sep 22, 2014 12:54 am

Is it just me, or is it very odd that the glass jar is consumed when the player eats jam or cooks the grub meal requiring jam? I doubt the player is getting a lot of value from eating glass. I understand that certain meals are intended to require costly ingredients, but this seems a bit silly. I would expect the jar to be returned, similar to the vial. Just bump the sugar content if the cost is an issue.
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Re: Purely Food

Postby Blood » Mon Sep 22, 2014 1:14 am

agentlemanloser wrote:Is it just me, or is it very odd that the glass jar is consumed when the player eats jam or cooks the grub meal requiring jam? I doubt the player is getting a lot of value from eating glass. I understand that certain meals are intended to require costly ingredients, but this seems a bit silly. I would expect the jar to be returned, similar to the vial. Just bump the sugar content if the cost is an issue.

We dont eat the glass though :D
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Re: Purely Food

Postby JohnCarver » Mon Sep 22, 2014 2:06 am

agentlemanloser wrote:Is it just me, or is it very odd that the glass jar is consumed when the player eats jam or cooks the grub meal requiring jam? I doubt the player is getting a lot of value from eating glass. I understand that certain meals are intended to require costly ingredients, but this seems a bit silly. I would expect the jar to be returned, similar to the vial. Just bump the sugar content if the cost is an issue.


Perhaps, although the potion is also consumed with a bottle. We are ok with some material goods being discarded, consumed, or otherwise deleted at the cost of immersion when it is the name of balance.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Purely Food

Postby JinxDevona » Mon Sep 22, 2014 2:51 am

JohnCarver wrote:
JinxDevona wrote:I only play a little each day due to my schedule and so my toon is still in the lower levels of everything. I love all the changes but have found that I'm not so sure about the changes in ingreds to some of the old recipes for food. As a noob toon I relied on some of the easier recipes and now some have even more ingreds and I now cannot make them. An example would be garlic rabbit or whatever it is called. Especially the meat section needs more easy meat recipes like garlic rabbit used to be for noobs who are not farming or gardening yet. Just my current thoughts. :)

Otherwise, nice work!


There should have been 1-2 "stage 1 foods" in every food group to a point. Meat has Garlic Spitroast that comes to mind and Frikadels. This kind of feedback is awesome, but are you saying that you need more than 2 recipes for purely meat food group before getting intermediate cooking? Or did you not see those ones?

Looking into it more, with intermediate cooking, there are a decent amount of recipes without use of farming or gardening goods. :) I cannot remember which ones I had before intermediate cooking, but yes, in "stage 1 foods" there should (in my opinion) be at least 2 recipes in meats and fish that involve no ingredients from farming/gardening.

By the way, was the graphic for fish/bladder drying always like this with the net only near the bottom? I could have sworn it was across the whole side.
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Re: Purely Food

Postby agentlemanloser » Mon Sep 22, 2014 2:57 am

Blood wrote:
agentlemanloser wrote:Is it just me, or is it very odd that the glass jar is consumed when the player eats jam or cooks the grub meal requiring jam? I doubt the player is getting a lot of value from eating glass. I understand that certain meals are intended to require costly ingredients, but this seems a bit silly. I would expect the jar to be returned, similar to the vial. Just bump the sugar content if the cost is an issue.

We dont eat the glass though :D
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That's hilarious. I actually went to Comic-Con once as Donald Blake. In this case, I feel Carver needs to implement a jar smashing animation, solely for immersion purposes.
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Re: Purely Food

Postby Icon » Mon Sep 22, 2014 4:03 am

I just realized you can stuff an argopelter carcass with grubs and salamander tails







eww dude... eww
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