Kandarim wrote:a long-standing gripe I have with it myself, and I haven't found the cause yet.
I can recommend using VisualVM's heap-dump function to check what objects are consuming the heap and what points to them.
Kandarim wrote:a long-standing gripe I have with it myself, and I haven't found the cause yet.
aptson wrote:
when i make posts on the forums i expect people to spell it out for me because i am new . .
JC wrote:I'm not fully committed to being wrong on that yet.
loftar wrote:Kandarim wrote:a long-standing gripe I have with it myself, and I haven't found the cause yet.
I can recommend using VisualVM's heap-dump function to check what objects are consuming the heap and what points to them.
JC wrote:I'm not fully committed to being wrong on that yet.
Darwoth wrote:i'm on a 30 mb cable connection. it has to be client related as i do not have the same issues with enders or the default client and the client is the only changed variable.
Kandarim wrote:there were leftover pointers to the GameUI in the CharWnd obs. Same for the console PrintWriter and the MenuGrid reference in UI.
loftar wrote:Kandarim wrote:there were leftover pointers to the GameUI in the CharWnd obs. Same for the console PrintWriter and the MenuGrid reference in UI.
True as that may be, it doesn't sound as if that should retain more than a few kB of heap.
It wouldn't accumulate, either, since each new GameUI would replace the old one in the console printwriter.
JC wrote:I'm not fully committed to being wrong on that yet.
Kandarim wrote:hmm. as far as I could see, the gameui kept the mcache from unloading.
Kandarim wrote:Incidentally, that should also get rid of those terrain glitches with huge depth jumps.
loftar wrote:Nah, that's because the server sometimes fails to properly re-randomize the coordinates such that the old and new map viewport coordinates overlap; it shouldn't have anything with character switching to do.
JC wrote:I'm not fully committed to being wrong on that yet.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
Users browsing this forum: Google [Bot] and 3 guests