Purely Food

Announcements of major changes to Salem.

Re: Purely Food

Postby alagar » Sun Sep 21, 2014 7:10 pm

pestilence123 wrote:Why are so many recipes have at the output almost the same result? I made a few dishes from the berries and found no major differences between them.
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And I can not even eat them together because they are all of the berries group.


You're sad with it? wait until you see that the recipes made with bear meat give less glutony than the dishes on your pic.
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Re: Purely Food

Postby pestilence123 » Sun Sep 21, 2014 7:14 pm

alagar wrote:You're sad with it? wait until you see that the recipes made with bear meat give less glutony than the dishes on your pic.

I'm not sad, just do not understand why do we need 5+ dishes with the same characteristics in the same group.
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Re: Purely Food

Postby Procne » Sun Sep 21, 2014 7:31 pm

pestilence123 wrote:Why are so many recipes have at the output almost the same result? I made a few dishes from the berries and found no major differences between them.
Image
And I can not even eat them together because they are all of the berries group.

And they don't even have varied materials. Berry bar and cobbler? One uses less sugar but takes 2 eggs. It would make sense if they had different materials - you make one or the other depending on what materials you have available. But they don't

I understand the argument in reply to potjeh:
As for the humors, I too went back and forth on if each recipe should have different base values. The problem when I traveled further down this road is that it VERY quickly became a scenario where you were a fool to not use the variable ingredient that effected the highest base value. While that might be a nice thing in a recipe here or there, it was certainly not a nice thing to have all the flexibility of the 'any' system only to be penalized for choosing the wrong 1 of the 4.

But would it really be such a problem? If we had a food that is good in one humour then indeed it should be made from an ingredient that boosts this humour. Using different one would be foolish indeed. But it's part of the game not to make foolish decisions. I was also going to use the argument that you could craft this recipe using subpar ingredient in case you didn;t have the good one. But as it stands currently you would still be better off crafting something else, since materials aren't that different.
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Re: Purely Food

Postby lachlaan » Sun Sep 21, 2014 7:48 pm

I was wondering if wild turkeys are doomed to not have any purity ever. It doesn't make much sense to me, since every other food group's potential main ingredients can be pushed for purity, while in the poultry category, domestics can be slugged upwards, argos scale with butchering knife, but wild ones ... welp, doomed to be null. Is that intended?

Edit: While I'm asking stuff, you mentioned this patch more braziers would be better, yet I don't see mention of overlap mechanics being changed. Should we still build using the old format or does it not matter anymore?
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Re: Purely Food

Postby JinxDevona » Sun Sep 21, 2014 8:02 pm

I only play a little each day due to my schedule and so my toon is still in the lower levels of everything. I love all the changes but have found that I'm not so sure about the changes in ingreds to some of the old recipes for food. As a noob toon I relied on some of the easier recipes and now some have even more ingreds and I now cannot make them. An example would be garlic rabbit or whatever it is called. Especially the meat section needs more easy meat recipes like garlic rabbit used to be for noobs who are not farming or gardening yet. Just my current thoughts. :)

Otherwise, nice work!
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Re: Purely Food

Postby JohnCarver » Sun Sep 21, 2014 8:15 pm

pestilence123 wrote:Why are so many recipes have at the output almost the same result? I made a few dishes from the berries and found no major differences between them.
And I can not even eat them together because they are all of the berries group.


Hmmm, could be an arguement to mix up some variables a it to 'spice' them up. Although, it is intended for balance that there be 3-6 recipes in each food group that are your staple foods. These are different in their ingredients, with the intended effect that you spam and make the food closest to the industry you like to grow and farm. Not the other way around where you find the food you like, and then create a spammable industry around that. Those recipes are 'different' by 5-10 points, which means with aether on base values they will be different by more like 10-20 points at the end of the day. As time goes on I may go through the 'staple' recipes and give them unique abilities, like one that has lower than average F&F, one that has higher gambling returns (lower minimum but higher maximum) etc. etc. For now though, again, its the foundation that we are looking to balance.

So far it sounds like the very few that have complained are 200+ biles, which was intended to be difficult, and even more so without purity. There are players over 300+ who seem to be gathering points just fine. As with most things in Salem this may boil(no pun intended) down to success for those who take the time and effort to understand and use the new system.

Procne wrote:But would it really be such a problem? If we had a food that is good in one humour then indeed it should be made from an ingredient that boosts this humour. Using different one would be foolish indeed. But it's part of the game not to make foolish decisions. I was also going to use the argument that you could craft this recipe using subpar ingredient in case you didn;t have the good one. But as it stands currently you would still be better off crafting something else, since materials aren't that different.


I think as you investigate further you will see that the system does in fact do just this. You seemed to imply in one of your posts that 'all berries give xx and do xx' which is in fact not true. Every 'any' category has several different ways to mutate the final product. Some pushing further than others. Which means that there is a correct ingredient for the 'foodgroup' per se for maximizing but not necessarily the recipe itself. I.E. if you want to push "blood" today there are certainly foodgroups that have higher coefficients on their any category than there are in other foodgroups. The selection of which recipes to craft for what come down more to foodgroups than to recipe specific.

I do not like the idea that you are given all this flexibility in the recipes themselves only to have 3 of the 4 be 'foolish' and taking everything down to a "Red Cabbage Garlic Rabbit = Best, all others are dumb" scenario. At that point there is little value to having the variants to begin with if they are just there to trip up players who don't know better.

lachlaan wrote:I was wondering if wild turkeys are doomed to not have any purity ever. It doesn't make much sense to me, since every other food group's potential main ingredients can be pushed for purity, while in the poultry category, domestics can be slugged upwards, argos scale with butchering knife, but wild ones ... welp, doomed to be null. Is that intended?

Edit: While I'm asking stuff, you mentioned this patch more braziers would be better, yet I don't see mention of overlap mechanics being changed. Should we still build using the old format or does it not matter anymore?


It is intended for now. Mainly because wild turkeys give the same bonus as domestic, but worse. Wild turkeys are how you get into the poultry food group, but once you domesticate, which should be the same time you start some aether farming, you should be moving on from that. I didn't want to see wild turkeys go to a point where they competed with domesticated ones.

More Braziers = Better after PVP patch. Sorry if I goofed somewhere on that. For now more braziers are required just to meet the new required coverage gaps.

JinxDevona wrote:I only play a little each day due to my schedule and so my toon is still in the lower levels of everything. I love all the changes but have found that I'm not so sure about the changes in ingreds to some of the old recipes for food. As a noob toon I relied on some of the easier recipes and now some have even more ingreds and I now cannot make them. An example would be garlic rabbit or whatever it is called. Especially the meat section needs more easy meat recipes like garlic rabbit used to be for noobs who are not farming or gardening yet. Just my current thoughts. :)

Otherwise, nice work!


There should have been 1-2 "stage 1 foods" in every food group to a point. Meat has Garlic Spitroast that comes to mind and Frikadels. This kind of feedback is awesome, but are you saying that you need more than 2 recipes for purely meat food group before getting intermediate cooking? Or did you not see those ones?
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Re: Purely Food

Postby lachlaan » Sun Sep 21, 2014 8:23 pm

Alright, good to know :) Didn't want to start spamming them everywhere without being sure :P

Edit again : While you're here, I've heard that the system where gluttony points over 10 yields 2 points and over 20 yields 3, was only a thing until a char reaches 20 humours. I have the impression that this shouldn't be the case, but haven't had a chance to try it on an intermediate alt, and still wrestling with the multitude or recipes to get 10+ on the main. So is it a mechanic that works at any humour level as i think it is?
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Re: Purely Food

Postby JohnCarver » Sun Sep 21, 2014 8:35 pm

lachlaan wrote:Alright, good to know :) Didn't want to start spamming them everywhere without being sure :P

Edit again : While you're here, I've heard that the system where gluttony points over 10 yields 2 points and over 20 yields 3, was only a thing until a char reaches 20 humours. I have the impression that this shouldn't be the case, but haven't had a chance to try it on an intermediate alt, and still wrestling with the multitude or recipes to get 10+ on the main. So is it a mechanic that works at any humour level as i think it is?


This should certainly not be the case. It should apply for all humors. Although, in our testing, I was only able to get 10 points in a session up to about 800 To All Humors. That was with purity and Stage 3 Foods. Stage 3 foods are not exactly the 'best' to make nor are they designed for the casual as they are for making 'titans' or using rare mats you otherwise don't have a need for. So if you concede to making the staple foods you will see 10 String-sessions stop around 400 to all Humors. Then without Aether of course that buckles quickly down to 200 to all.

So Again, our "intended" progression in testing was:

10 points a Session stops you @ 200 to all without Aether.
10 points a Session stops around 400 to all WITH Aether.
10 points a session stops around 800 to all With Aether and crazy person who is willing to make the advanced cooking recipes.

Hope that helps.
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Re: Purely Food

Postby Kandarim » Sun Sep 21, 2014 8:56 pm

JohnCarver wrote:crazy person
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Purely Food

Postby fuzzball » Sun Sep 21, 2014 9:21 pm

I would like to thank everyone for your efforts and also the devs for their prompt responses with mini updates.

I happen to notice these:

Turkey neck - can't eat it and its not an inspirational

Popup text for some clothing has "made with yellow corn" in second or third line
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