Purely Food

Announcements of major changes to Salem.

Re: Purely Food

Postby Procne » Sun Sep 21, 2014 10:13 am

JohnCarver wrote:
Ukhata wrote: having to burn through 500 BB, 600k inspiration just to raise 1 or 2 proficiencies is absurd..

You do realize that if an inspirational had purity, it simply gave more points, which in turn took more black bile and more inspiration right? Not having purity on inspirationals only increased the number of inspirations you need to study. It had no effect on the black bile used or the inspiration used.

It had. At higher proficiency levels, without pure inspirationals you had to start repeating them earlier, which in turn meant higher inspiration use. Also, it's hard to maintain good efficiency if you use many inspirationals. You could start with a very efficicient one (like 30-40% of inspiration going to specific proficiency) and then going down to 20%, 15% etc. With pure inspirationals you could save yourself from using the less efficient ones.

ImpalerWrG wrote:I do think though that rather then cutting in at 10 the bonus should just stack at .1 increments for every point raised. So you got 1.0, 1.1, 1.2, 1.3 etc etc. That would get folks using and seeing the result immediately and even at low levels and increase the interest in pushing for better sessions.


We strongly considered this. In the end we felt that this instead encouraged players to 'end' their session whenever they wanted as there was no milestone to cross. Now, if you end a session at 10 points or 20 points, you feel quite dirty knowing the bonus was right there for you to capitalize, and might readjust your strategy and remaining food after taking this into consideration.[/quote]

I still like Impaler's idea. It seems more... elegant and less gimmicky
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Re: Purely Food

Postby JohnCarver » Sun Sep 21, 2014 10:14 am

pestilence123 wrote:Do you plan other use for pure iron? It seems to me a bit pointless to dig kilometers of tunnels to a 10% gain. Single nail in the clothing provides a 10% increase.


Yes we hope to add more uses to iron. No, we don't intend for 'pure anything' to be directly worth the effort involved in the purity grind itself. Purity is something you do alongside the other systems and is a benefit for continued effort and work. You will be mining ore out of a mine anyway, for example. Getting a little better ore the deeper and further you go is simply a bonus. None of these systems are designed to be 'worth it' to do them on their own merit for the purity alone.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Purely Food

Postby ImpalerWrG » Sun Sep 21, 2014 10:21 am

It also isn't "a mile", the purity gain seems to be very rapid, something like 1% per tile from the ladder, which I think means that even a first ore out of a mine is going to be >0% now because of the gap around the ladder.

I can some what sympathize with folks griping about a maximum of a 10% bonus on weapons damage, it's kind of a token amount. I can understand the caution though, PvP can break really freaking easily on bonus weapon damage (H&H problem), and if you add armor that also scales with metal watch out, that stuff is geometric. One solution may be for more 'stuff' other then metal purity to effect a weapons purity (anvil purity?) or for purity on a weapon to have a wider set of beneficial effects that are not as threatening to PvP balance, lower wear (yes weapon wear, deal with it), lower YB consumption on moves maybe?

With regard to Gluttony Bonus, I'm thinking we may see people just not trying for 10 raising's at all and sticking to short but more frequent gluttony sessions. Putting that stair-step in the right place and making it the right size can be tricky. We'll have to see how it all shakes out and how it shakes out. Personally I know I've never had a gluttony of 10 raising as I don't think I am likely to either, I don't tend to stockpile large quantities of the most premium foods available, rather I mix low and high tier foods to continue using lower tier food that's easier to produce.
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Re: Purely Food

Postby JohnCarver » Sun Sep 21, 2014 10:56 am

MINI UPDATE #2
*Players may now compost Oak Duff
*Oak Duff now requires a 75% mature Oak Tree before you can harvest it.
*Cauldrons no longer have Alchemy.
*New Item: Garlic Bread Slices. Garlic bread should now suck less.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Purely Food

Postby Eivind » Sun Sep 21, 2014 11:11 am

Procne wrote:Also, it's hard to maintain good efficiency if you use many inspirationals.

It's easy, it's just math:
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Re: Purely Food

Postby Rifmaster » Sun Sep 21, 2014 12:15 pm

Eivind wrote:
Procne wrote:Also, it's hard to maintain good efficiency if you use many inspirationals.

It's easy, it's just math:
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Re: Purely Food

Postby Chaczins » Sun Sep 21, 2014 12:20 pm

How much stuff for a brick wall?
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Re: Purely Food

Postby Procne » Sun Sep 21, 2014 12:21 pm

No Eivind, this isn't the answer. Actually, there was no question. It was a statement. Without pure inspirationals you have to spend more inspiration to increase proficiencies. Simply because you either have to repeat particular inspirational more or becaus eyou have to start using more of less efficient inspirationals. Not saying it's bad. Just a fact.

Chaczins wrote:How much stuff for a brick wall?

Initial cornerpost requires 1 brick of fallen sodom and gomorrah, bricks and 5 mortar. Wall sections require bricks and 1 mortar.
And the best part - 1 mortar requires 1 gellatinous lard :P

I guess beavers will become extinct
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Re: Purely Food

Postby Chaczins » Sun Sep 21, 2014 12:27 pm

Procne wrote:No Eivind, this isn't the answer. Actually, there was no question. It was a statement. Without pure inspirationals you have to spend more inspiration to increase proficiencies. Simply because you either have to repeat particular inspirational more or becaus eyou have to start using more of less efficient inspirationals. Not saying it's bad. Just a fact.

Chaczins wrote:How much stuff for a brick wall?

Initial cornerpost requires 1 brick of fallen sodom and gomorrah, bricks and 5 mortar. Wall sections require bricks and 1 mortar.
And the best part - 1 mortar requires 1 gellatinous lard :P

I guess beavers will become extinct


lol. I wonder who will collect hundreds of lards to make it :-D Lards ratio increased?
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Re: Purely Food

Postby saffgee » Sun Sep 21, 2014 12:50 pm

I noticed that post patch the water I had in my clay pots had miraculously become tanning fluid. Maybe this was the issue earlier with things not boiling.....
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