Purely Food

Announcements of major changes to Salem.

Re: Purely Food

Postby ericbomb » Sun Sep 21, 2014 5:36 am

Darwoth wrote:you are a ***** idiot without a clue.


Granted.

But how about you give constructive feed back?

How about instead of "this game sucks, it's over, you ruined it"

You say what the problem is, why you think it's a problem, and what you think the solution is. Like a mature person. Your posts so far are not helpful in the slightest to a developer and waste people's time.

The game not being fun to people who used to enjoy it IS an issue. But so is it not being in balanced. So if you don't find it fun it's on you to communicate to the developer a possible solution that will increase the fun and keep things balanced. You offered no such solution.
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Re: Purely Food

Postby Jackxter » Sun Sep 21, 2014 6:03 am

Darwoth wrote:
ericbomb wrote:
How about instead of being dramatic you give constructive criticism? And it's a beta game, comparing to things "as they were a month ago" isn't fair. The system was unbalanced, with purity being able to reach up to 10X modifier the older toons were many orders of magnitude stronger then the newer toons. It also made it so that if you wanted to get past a certain point you "had" to play a certain way.

I understand the frustration but it was an unbalanced system. Even X2 will give you a great advantage over those that don't have it. Also they may not want super high humor characters possible any more as it screws up all balance for pvp. How can you make a wall not take forever for a 2 month old toon to break down, but not so weak that a 1k humor character can one shot it?

But again, why not instead of just throwing out insults you say what you think would alleviate the problems to help the devs out. Would 3X be a good compromise? I don't know. None of my toons have had the luck to make it that far. Also end game content is light. There are many monsters that need to be added, witch craft, ect. that will mostly be in the late game player's realm.



you are a ***** idiot without a clue.


I've seen a few posts of yours in the past, Darwoth, and honestly, you're quite the interesting character. You bad-mouth, berate, and generally treat the developers and anyone else you come across like trash, and yet I guarantee that come a month from now, you'll probably still be playing the game, just as you've done in the past. Makes me think that these outbursts aren't fueled entirely by genuine emotion, but rather, a clumsy attempt to get whatever menial thing it is you want via screaming at the top of your lungs. I see enough of that in the candy aisle of my local grocery store, and it isn't fun for anyone to go through. It's not an effective way of getting what you want, either, mainly because most people just tune it out, even if I'm a bit of an exception in this case.

In the end, though, it's only hurting you the most. The more players you drive away from the game, the less you'll have the opportunity to kill, which from what I understand is your hobby. Nothing wrong with that, it's just a game. I just wish you'd treat it like one. On the off chance you don't just ignore everything in this post, I ask you for the betterment of yourself and for the betterment of those around you to take a deep breath, look at yourself, and see if there's a better way to live your life other than the one you're living now. One that could make you happy.
Last edited by Jackxter on Sun Sep 21, 2014 6:06 am, edited 1 time in total.
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Re: Purely Food

Postby TotalyMeow » Sun Sep 21, 2014 6:05 am

ericbomb wrote:How about instead of "this game sucks, it's over, you ruined it"

You say what the problem is


Let's not degenerate into a flame war in the Announcements please. I think we can assume that when Darwoth says he hates the new system, he is also saying he prefers the old one. It certainly is useful to know how many people dislike the changes.
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Re: Purely Food

Postby Gacrux » Sun Sep 21, 2014 6:09 am

Darwoth wrote:you are a ***** idiot without a clue.


SF that can't accept change.

The brazier change is the only I have an issue with currently but since removing them is easily done it doesnt sting as much.
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Re: Purely Food

Postby TotalyMeow » Sun Sep 21, 2014 6:10 am

Gacrux wrote:
Darwoth wrote:you are a ***** idiot without a clue.


SF that can't accept change.


Seriously, guys. Save it for the political forums. I'll remove all these posts if you keep derailing.
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Re: Purely Food

Postby Darwoth » Sun Sep 21, 2014 7:42 am

i swear the ***** come out of the woodwork every patch, ***** around, accomplish nothing and then fade away never to be heard from again after discovering everything i said was correct as usual, feel free to peruse the last few years of patch notes to see this.

you do not get a more detailed "constructive response" because like most here you are fodder that does not deserve any response at all as you do not understand the mechanics you are attempting to discuss so to those of us in the know you are nothing more than an annoyance and a distraction, furthermore if you had an inkling of knowledge on the matter or the various players in the community at large you would know my constructive criticism and critiques were given to the devs directly over a period of months long before you decided to beat your ***** and ejaculate fanboyism all over the thread.

finally, i am not attempting to open a channel of "debate" or "discussion" with you and certainly not trying to convince you of my viewpoint as i do not give a **** about yours. i am simply expressing my opinion in the place to do so, which is that the new system is **** for the reasons given, reasons that anyone objective would realize is in fact constructive criticism.
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Re: Purely Food

Postby Ukhata » Sun Sep 21, 2014 8:16 am

Darwoth wrote:i swear the ***** come out of the woodwork every patch, ***** around, accomplish nothing and then fade away never to be heard from again after discovering everything i said was correct as usual, feel free to peruse the last few years of patch notes to see this.

you do not get a more detailed "constructive response" because like most here you are fodder that does not deserve any response at all as you do not understand the mechanics you are attempting to discuss so to those of us in the know you are nothing more than an annoyance and a distraction, furthermore if you had an inkling of knowledge on the matter or the various players in the community at large you would know my constructive criticism and critiques were given to the devs directly over a period of months long before you decided to beat your ***** and ejaculate fanboyism all over the thread.

finally, i am not attempting to open a channel of "debate" or "discussion" with you and certainly not trying to convince you of my viewpoint as i do not give a **** about yours. i am simply expressing my opinion in the place to do so, which is that the new system is **** for the reasons given, reasons that anyone objective would realize is in fact constructive criticism.


but you could do in a less vulgar manner :)

but in a more on topic manner.
I do agree with Darwoth that a X2 (+100%) bonus is a lousy muliplier. especially for the inspirationals, and they dont even get multipliers.
i could see a X10 being to much, but a X2 being to little. at least until the artisan class comes out keep multipliers on inspirationals. having to burn through 500 BB, 600k inspiration just to raise 1 or 2 proficiencies is absurd.

other than that i love the update, i hated scouring the landscape for good purity items, so now i wont have to run around anymore for purity.
more stuf is always good.
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Re: Purely Food

Postby ImpalerWrG » Sun Sep 21, 2014 10:01 am

I think people are forgetting that combining food that's reached a x2 multiplier with the new bonus gluttony point a each 10 points raised means that high purity food is in fact exponentially effective because it gets you that much longer of a gluttony session. A linear increase in bar-filling isn't a linear increase in humor growth anymore.

I do think though that rather then cutting in at 10 the bonus should just stack at .1 increments for every point raised. So you got 1.0, 1.1, 1.2, 1.3 etc etc. That would get folks using and seeing the result immediately and even at low levels and increase the interest in pushing for better sessions.
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Re: Purely Food

Postby JohnCarver » Sun Sep 21, 2014 10:06 am

Ukhata wrote: having to burn through 500 BB, 600k inspiration just to raise 1 or 2 proficiencies is absurd..

You do realize that if an inspirational had purity, it simply gave more points, which in turn took more black bile and more inspiration right? Not having purity on inspirationals only increased the number of inspirations you need to study. It had no effect on the black bile used or the inspiration used.

ImpalerWrG wrote:I do think though that rather then cutting in at 10 the bonus should just stack at .1 increments for every point raised. So you got 1.0, 1.1, 1.2, 1.3 etc etc. That would get folks using and seeing the result immediately and even at low levels and increase the interest in pushing for better sessions.


We strongly considered this. In the end we felt that this instead encouraged players to 'end' their session whenever they wanted as there was no milestone to cross. Now, if you end a session at 10 points or 20 points, you feel quite dirty knowing the bonus was right there for you to capitalize, and might readjust your strategy and remaining food after taking this into consideration.
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Re: Purely Food

Postby pestilence123 » Sun Sep 21, 2014 10:11 am

JohnCarver wrote:I suspect the math is off due to decreased yellow bile. But yes, a 100% sword would give a 10% damage increase.

Do you plan other use for pure iron? It seems to me a bit pointless to dig kilometers of tunnels to a 10% gain. Single nail in the clothing provides a 10% increase.
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