Purely Food

Announcements of major changes to Salem.

Re: Purely Food

Postby Darwoth » Sat Sep 20, 2014 10:21 pm

the entire system is tedious and not remotely enjoyable or fun, the game feels more like a job now than it did even before.

personally i have zero motivation to scrounge up 3 - 7 different ingredients for each one of the 8 - 12 different recipes that are now required for a gluttony session then lets go ahead and double the prep time on foods for good measure :lol: :lol: :lol: , also have very little interest in grinding purity for a paltry 2x modifier just so i can get back to where i was months ago.

raise proficiencies? yeah no thanks, with the removal of purity on inspirationals (which is just lame as ***** since the multiplier is now only 2x lol) i am not interested in doing literally the same ***** thing and scrounging a chest of **** for each increase.


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game sucks now, put it next to this one in the annals of history.
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Re: Purely Food

Postby Thor » Sat Sep 20, 2014 10:24 pm

Master Chef, Salem edition ;)
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Re: Purely Food

Postby pestilence123 » Sat Sep 20, 2014 10:48 pm

I made ​​the saber 33% purity and received 2.3% bonus to damage. Does this mean that 100% pure saber will increase the damage less than 10%?
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Re: Purely Food

Postby alprice » Sat Sep 20, 2014 11:40 pm

I actually played E.T. On Atari lol and it was fun at the time.
Embie is my name :P
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Re: Purely Food

Postby KruskDaMangled » Sun Sep 21, 2014 1:19 am

Remember, it's not supposed to be fast.

At least, that's the idea I get looking at things now.

That could change, but it would seem that now, you cannot necessarily expect to easily power level to end game stuff without some serious time and/or investment.
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Re: Purely Food

Postby JohnCarver » Sun Sep 21, 2014 1:20 am

pestilence123 wrote:I made ​​the saber 33% purity and received 2.3% bonus to damage. Does this mean that 100% pure saber will increase the damage less than 10%?


I suspect the math is off due to decreased yellow bile. But yes, a 100% sword would give a 10% damage increase.
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Re: Purely Food

Postby ericbomb » Sun Sep 21, 2014 1:26 am

Darwoth wrote:the entire system is tedious and not remotely enjoyable or fun, the game feels more like a job now than it did even before.

personally i have zero motivation to scrounge up 3 - 7 different ingredients for each one of the 8 - 12 different recipes that are now required for a gluttony session then lets go ahead and double the prep time on foods for good measure :lol: :lol: :lol: , also have very little interest in grinding purity for a paltry 2x modifier just so i can get back to where i was months ago.

raise proficiencies? yeah no thanks, with the removal of purity on inspirationals (which is just lame as ***** since the multiplier is now only 2x lol) i am not interested in doing literally the same ***** thing and scrounging a chest of **** for each increase.

game sucks now, put it next to this one in the annals of history.


How about instead of being dramatic you give constructive criticism? And it's a beta game, comparing to things "as they were a month ago" isn't fair. The system was unbalanced, with purity being able to reach up to 10X modifier the older toons were many orders of magnitude stronger then the newer toons. It also made it so that if you wanted to get past a certain point you "had" to play a certain way.

I understand the frustration but it was an unbalanced system. Even X2 will give you a great advantage over those that don't have it. Also they may not want super high humor characters possible any more as it screws up all balance for pvp. How can you make a wall not take forever for a 2 month old toon to break down, but not so weak that a 1k humor character can one shot it?

But again, why not instead of just throwing out insults you say what you think would alleviate the problems to help the devs out. Would 3X be a good compromise? I don't know. None of my toons have had the luck to make it that far. Also end game content is light. There are many monsters that need to be added, witch craft, ect. that will mostly be in the late game player's realm.
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Re: Purely Food

Postby alagar » Sun Sep 21, 2014 1:48 am

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Re: Purely Food

Postby Pildream » Sun Sep 21, 2014 2:00 am

ericbomb wrote:
Darwoth wrote:the entire system is tedious and not remotely enjoyable or fun, the game feels more like a job now than it did even before.

personally i have zero motivation to scrounge up 3 - 7 different ingredients for each one of the 8 - 12 different recipes that are now required for a gluttony session then lets go ahead and double the prep time on foods for good measure :lol: :lol: :lol: , also have very little interest in grinding purity for a paltry 2x modifier just so i can get back to where i was months ago.

raise proficiencies? yeah no thanks, with the removal of purity on inspirationals (which is just lame as ***** since the multiplier is now only 2x lol) i am not interested in doing literally the same ***** thing and scrounging a chest of **** for each increase.

game sucks now, put it next to this one in the annals of history.


How about instead of being dramatic you give constructive criticism? And it's a beta game, comparing to things "as they were a month ago" isn't fair. The system was unbalanced, with purity being able to reach up to 10X modifier the older toons were many orders of magnitude stronger then the newer toons. It also made it so that if you wanted to get past a certain point you "had" to play a certain way.

I understand the frustration but it was an unbalanced system. Even X2 will give you a great advantage over those that don't have it. Also they may not want super high humor characters possible any more as it screws up all balance for pvp. How can you make a wall not take forever for a 2 month old toon to break down, but not so weak that a 1k humor character can one shot it?

But again, why not instead of just throwing out insults you say what you think would alleviate the problems to help the devs out. Would 3X be a good compromise? I don't know. None of my toons have had the luck to make it that far. Also end game content is light. There are many monsters that need to be added, witch craft, ect. that will mostly be in the late game player's realm.



I guess people with huge advantages established will fill frustrated by the changes, the way I see it is:
- everyone should give the game some time before jumping to conclusions or complaining .
- everyone should focus on how balanced the new system is compared to the old, independently of if they are personally benefited.
- Besides older players do not get screwed, they still maintain the best conditions to raise toons into, right ?
- they could start over and prove themselves once more under the new conditions ( with all those changes would be like playing a new game )
- we should all wait for the huge patches to be embodied and tested for some time to have a spherical opinion.
- and in the meanwhile enjoy all these monthly goodies :mrgreen:
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Re: Purely Food

Postby ericbomb » Sun Sep 21, 2014 2:11 am

Is the chef that rates your food Chef Ramsey?

Also I see lower humor gaining is now much easier if you do it right. Also the fact that based on ingredients it can give a vastly different gluttony value is going to take some getting use to.
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