JohnCarver wrote:alagar wrote:I saw the stalls on south of bostom, are you really thinking in putting back stalls in game?
Yep. While I do appreciate the person to person trade that has survived, there are simply too many new players who refuse to use the forum or interact with others for their goods, and too many goods that a player should buy instead of produce themselves. I feel a system for these players to safely (and more expensively) acquire goods must be in place. Stalls will be punitive enough in taxes that I imagine forum stores will still have a place.
saltmummy wrote:You sad sad little man, my heart weeps for you. Better not go outside or your thin, tissue paper like skin might spontaneously rupture while your fragile sensibilities violently shatter spraying salt and urine all over the street.
Thor wrote:Liking the patch so far, bought some store stuff for supportgot a mossy cape!
Icon wrote:Thor wrote:Liking the patch so far, bought some store stuff for supportgot a mossy cape!
That sounds awful. Although I think I have some moldy pants if you need to coordinate
saltmummy wrote:You sad sad little man, my heart weeps for you. Better not go outside or your thin, tissue paper like skin might spontaneously rupture while your fragile sensibilities violently shatter spraying salt and urine all over the street.
Potjeh wrote:I don't like how food with a variable ingredient has equal base values for all humors. The different recipes simply don't feel different enough like this. I think it'd be more interesting if different base recipes had bonuses for different humors in addition to the variable ingredient bonuses. And then if the variable ingredient also gave food group restores you'd have to decide whether you want better humor values or restore values for a specific food.
Also, now that there's only one variable ingredient in a recipe, could we get a subicon so we can see what's it made of? We already have it on raw meat. It'd be great to be able to see at a glance what is what, checking the tooltips one by one is too slow.
lachlaan wrote:There are more than one variable ingredient per recipe, in some recipes. So far I noticed the main ingredient's modifier will be to the effect itself, while secondary variable ingredients will change buffs / debuffs. Will keep looking into it of course.
jhnsmth wrote:Is there any point in exploring now? I used to walk hours in search for purity nodes and ore mines. In fact it was quite fun. Now i just need to sit on my farm?
Dirt_Diver wrote:I saw it mentioned already, but I also had multiple blood events in gluttony while working on yellow bile. Blood is already my highest stat, and the foods i gobbled were strictly for YB.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
Dirt_Diver wrote:It was last nite just after the rollout. I was using low tier items... fiddlehead and huckleberries.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
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