Purely Food

Announcements of major changes to Salem.

Re: Purely Food

Postby Procne » Sat Sep 20, 2014 9:08 am

Humus bins have been increased to 7x5 to help accommodate your purity pythons.

Since the patch hit no humus has been generated in those additional 2 columns. Is this intended? Is the new space reserved only for worms?
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Re: Purely Food

Postby JohnCarver » Sat Sep 20, 2014 9:14 am

We are investigating this, I assume your bins were full, please try removing a single humus from them and see if that gets them going.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Purely Food

Postby Procne » Sat Sep 20, 2014 9:26 am

Yes, they were full. I'll try that and see in few hours
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Re: Purely Food

Postby Zapt13 » Sat Sep 20, 2014 9:57 am

Humus appeared in the new slots in my bins, they were not full at the time the patch was rolled out.


....WOW.... content overload
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Re: Purely Food

Postby Bjebr » Sat Sep 20, 2014 10:06 am

Difficult to assimilate all these changes ; we will probably have a clearer view in a few days.

So far my thought :
- Turkeys used to be one of the easiest hunt on the early days , now a "beginner" character need oatmeal (so agriculture skills + one field) , a stove (in an house) and a lard (so not selling that for early cash) to make use of this wild goose : I find it a little hard. And as I said to JC before when bigger players have several dead turkeys in their coop (noone forgot to feed them , isn't it ? ¦] ) I'm not sure they will want to cook all those.

- Not to worry, Buddies on a Branch and Fish in the Reeds are now well suited for snacking. At 0 purity Fish in the Reeds grants a whole 5 bile regen on every biles with 5 uses ; and buddies on a Branch gives 7 at every biles with 10 uses ... I'm not sure we can call that "snacking" ! Dried fish used to be +10 biles with 8 uses at least ?

- x2 multiplier with 100% Aether seems seriously low to me compared to the times/effort to make it. Sounds really easier to spam junk food than to raise purity . Maybe even less usefull than my two-purity grind pre-patch :lol:

- Firsts Humus purity is not usefull anymore in field/crop purity ? So humus just for gardening ?

- Purity coop : sounds strange. I put a high purity hen+gobbler in a crap coop. Their first egg will be crap (but coop will raise) , their second egg will be a little better (and coop raise) ... In the end with a high hen+gobbler i still got some high purity eggs and a high purity coop ?

- I know it's already expected , but with all these changes , all these foods , all the (new) skills . It's not easy to keep up for current players , but that sounds really hard for new ones to find what to do on the early days !

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Re: Purely Food

Postby Orcling » Sat Sep 20, 2014 10:19 am

Bjebr wrote:- I know it's already expected , but with all these changes , all these foods , all the (new) skills . It's not easy to keep up for current players , but that sounds really hard for new ones to find what to do on the early days !

Bjebr



Its the opposite. He made life a ***** for the veterans and new players/characters are in candy land.
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Re: Purely Food

Postby JohnCarver » Sat Sep 20, 2014 10:22 am

I do tend to agree that the focus of the patch was to put a more appropriate curve to the glutton game.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Purely Food

Postby Tamasin » Sat Sep 20, 2014 10:24 am

2x is too low! too low!
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Re: Purely Food

Postby dramacancer » Sat Sep 20, 2014 10:40 am

So, Iron ore purity is dependent upon
1. Distance between ore boulder and mine
2. Mines and mountains proficiency
right??
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Re: Purely Food

Postby Realak » Sat Sep 20, 2014 10:56 am

gotta admit - it's a bummer about the mine purity thing - I'm one of the people who spent weeks and weeks chasing higher and higher purity mines - until i finally found a spot with over 90%.

Now people who sat at 0% literally have the same purity - even more so - if they dug the mine out alot...boooooooo

There were two groups in the game - those who actually spent the immense effort finding mines - building them - and upgrading to the next dowsing rod and doing it over and over twenty times.

And those who sat on their ass - even though they knew purity would come to weapons eventually - They shouldn't get the even playing field imo
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