Purely Food

Announcements of major changes to Salem.

Re: Purely Food

Postby Hose » Sat Sep 20, 2014 2:41 am

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first?
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Re: Purely Food

Postby ericbomb » Sat Sep 20, 2014 2:44 am

Was gonna say blood was/is my highest and there was no tie....
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Re: Purely Food

Postby Leel » Sat Sep 20, 2014 2:48 am

lachlaan wrote:
Xelmoth wrote:I am amazed. everything looks fine. Purity changes are good. The changes in the last few month in general are so amazing. I am nearly hoping for the single player version again ;-)

But I have a question about this space in between structures. Is there any chance it will be reversed or is it realy that important for you? I would have to rebuild and increase my claim size. Also it looks quite nice to have a building directly to the wall. Is this wall-forbidding wish of yours not possible via very easy breakable structures that are not walls?


Squishy structures means raiders can level your base because why not. Existing structures work fine as they are, provided there's room to pass somewhere. A few extra tiles of room won't be hard to get, given you can now break your own stuff easily to change it up.


How do you break your stuff without any loss?
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Re: Purely Food

Postby Chiprel » Sat Sep 20, 2014 2:55 am

Leel wrote:How do you break your stuff without any loss?


JohnCarver wrote:Players may now demolish things on their own claim without soak. Note that this only applies to the actual claim owner, and only to Personal Claims, not to towns.
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Re: Purely Food

Postby Darwoth » Sat Sep 20, 2014 2:57 am

wheee, now we are supposed to grind for months to get 100% purity with its WHOPPING 2x multiplier (which is soft capped to be unsustainable at that level so that max purity is rare) in order to regain the same power curve we had yesterday with our 5% foods.

meaning the entire patch is completely ***** pointless :lol: :lol: :lol: :lol:


combine that with removing purity from inspirationals and adding skills with 800x skill reqs and it would appear the development focus is centered around distracting people with the carrot on the stick vs actually innovating or creating new content.
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Re: Purely Food

Postby TotalyMeow » Sat Sep 20, 2014 3:00 am

Darwoth wrote:wheee, now we are supposed to grind for months to get 100% purity with its WHOPPING 2x multiplier (which is soft capped to be unsustainable at that level so that max purity is rare) in order to regain the same power curve we had yesterday with our 5% foods.

meaning the entire patch is completely ***** pointless :lol: :lol: :lol: :lol:


combine that with removing purity from inspirationals and adding skills with 800x skill reqs and it would appear the development focus is centered around distracting people with the carrot on the stick vs actually innovating or creating new content.


Hmm, check again. Many foods now provide quite a few more humor points, shorter gluttony timers, and much more forgiving food group reductions. With all that, being able to double the humors is pretty significant.
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Re: Purely Food

Postby ImpalerWrG » Sat Sep 20, 2014 3:01 am

Darwoth wrote:meaning the entire patch is completely ***** pointless :lol: :lol: :lol: :lol:


Maybe the point was to extract tears, in which case it seems to be working.
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Re: Purely Food

Postby Leel » Sat Sep 20, 2014 3:11 am

Chiprel wrote:
Leel wrote:How do you break your stuff without any loss?


JohnCarver wrote:Players may now demolish things on their own claim without soak. Note that this only applies to the actual claim owner, and only to Personal Claims, not to towns.


Yeah, i read that but how? I'm still losing points on my bar during destroying...
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Re: Purely Food

Postby ericbomb » Sat Sep 20, 2014 3:12 am

Nice speed fix for the gluttony! Also did you like speed nerf nuts?
Last edited by ericbomb on Sat Sep 20, 2014 3:14 am, edited 1 time in total.
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Re: Purely Food

Postby RyanS77 » Sat Sep 20, 2014 3:13 am

I may have missed something in the notes but the fuel number in all the things i.e. stove, firepit, meatsmoker, cauldron etc isn't showing up, working as intended?

EDIT: probably because I use enders and am using default client atm
Last edited by RyanS77 on Sat Sep 20, 2014 3:21 am, edited 1 time in total.
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