Purely Food

Announcements of major changes to Salem.

Re: Purely Food

Postby Kandarim » Sat Sep 20, 2014 1:50 am

FYI: bugfinder's hat

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I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Purely Food

Postby Rele » Sat Sep 20, 2014 1:50 am

alagar wrote:CRASH.


^^^^^

Also is looks like you get carrots from killing bunnies and stealing what they own :D
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Re: Purely Food

Postby JohnCarver » Sat Sep 20, 2014 1:52 am

Potjeh wrote:Great call on purity multiplier.


Are you being sincere? I did believe it was the right choice, but some players seem a bit upset.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Purely Food

Postby Potjeh » Sat Sep 20, 2014 1:54 am

Completely sincere. 10x was ridiculous, and it was a good thing no food came even close to 100%. I've suggested reduction to 4x before, but that was just to make it more palatable, 2x is better.
Last edited by Potjeh on Sat Sep 20, 2014 1:55 am, edited 1 time in total.
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Re: Purely Food

Postby lachlaan » Sat Sep 20, 2014 1:55 am

Ultimately it depends on what max values end up being. If before with the reasonably obtainable 10% foods (non boiled) you'd get X amount of gain per food gluttony event, it just needs to be more or less the same, or at least play into the biles you hope people will have/be able to obtain. Granted I did get the impression that people liked the shiny numbers and the possibility to make them happen.
Exactly 6.022 x 10^23 worth of Lach molecules.
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Re: Purely Food

Postby ImpalerWrG » Sat Sep 20, 2014 1:56 am

Yea the old x10 was kinda crazy high. I've always though the climbing up the ladder of recipes is more fun then grinding up that multiplier, but that huge multiplier just made the number grind so much more important, it was 'the end game' so to speak. If I had my druthers it would just be recipes as far as the eye can see.
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Re: Purely Food

Postby lachlaan » Sat Sep 20, 2014 2:02 am

Berries and Bread menu shortcuts conflict, at least using Latikai's client. Not sure otherwise, confirm?
Exactly 6.022 x 10^23 worth of Lach molecules.
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Re: Purely Food

Postby JohnCarver » Sat Sep 20, 2014 2:04 am

lachlaan wrote:Berries and Bread menu shortcuts conflict, at least using Latikai's client. Not sure otherwise, confirm?


Indeed it does... will fix on next restart.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Purely Food

Postby alagar » Sat Sep 20, 2014 2:07 am

All mine nodes are now 0% when prospecting and must be improved by the player, meaning that any Iron Mine node is now just as good as any other node.


Wait until my miner log in.

:lol:
REMOVE STALLS!
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Re: Purely Food

Postby Leel » Sat Sep 20, 2014 2:10 am

Hovels, Farmhouses, Townhouses, Brickhouses, Churches, Windmills, Braziers, Torchposts, Ore Smelters, Stampmills, Meatsmokers, Bread Ovens, Kilns, Presses and Turkey Coops must now be placed at least one tile away from other Structures just like Trees. No more walls made from odd things.


That one suckz so much. I like to buid the world around my toon like it is in RL and this changes will make it all ridiculous lookin.

I'm sad about that. :=(
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