alagar wrote:JohnCarver wrote:thais wrote:Agreed on the wall soak and decreased HP matter... what's that all about?
In the future of PVP a wall will determine the minimum humors a character must have to break into a base.
Breaking a base will not be the only way to retaliate with a scent.
So, they will throw the scent on the wall and it will fall?
JohnCarver wrote:They are legacy buildings. However, all players shall take this as your official Warning that you are not allowed to have 'structure walls'. If you have an existing structure wall, and/or find some cute way to bug yourself a little structure wall, I reserve the right to torch your base. Do not have a wall of structures with a leanto or valuables hidden inside said wall, Use your first few minutes in the game to break at least one of the structures so you are playing fair and by the new rules.
Tammer wrote:alagar wrote:JohnCarver wrote:In the future of PVP a wall will determine the minimum humors a character must have to break into a base.
Breaking a base will not be the only way to retaliate with a scent.
So, they will throw the scent on the wall and it will fall?
Maybe create a "Gallows" structure like a waste claim and throw lots of scents on it to summon someone.
Potjeh wrote:Wait, so does this mean we're OK if we have structures next to each other if they're not enclosing any area?
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
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