Purely Food

Announcements of major changes to Salem.

Re: Purely Food

Postby alagar » Sat Sep 20, 2014 12:06 am

Inb4 the nuts corrupted eveything and need to reset the server.
REMOVE STALLS!
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Re: Purely Food

Postby Tammer » Sat Sep 20, 2014 12:06 am

alagar wrote:
JohnCarver wrote:
thais wrote:Agreed on the wall soak and decreased HP matter... what's that all about?

In the future of PVP a wall will determine the minimum humors a character must have to break into a base.
Breaking a base will not be the only way to retaliate with a scent.

So, they will throw the scent on the wall and it will fall?

Maybe create a "Gallows" structure like a waste claim and throw lots of scents on it to summon someone.
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Re: Purely Food

Postby RyanS77 » Sat Sep 20, 2014 12:06 am

+1 respect, looks like a good patch.
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Re: Purely Food

Postby Potjeh » Sat Sep 20, 2014 12:07 am

JohnCarver wrote:They are legacy buildings. However, all players shall take this as your official Warning that you are not allowed to have 'structure walls'. If you have an existing structure wall, and/or find some cute way to bug yourself a little structure wall, I reserve the right to torch your base. Do not have a wall of structures with a leanto or valuables hidden inside said wall, Use your first few minutes in the game to break at least one of the structures so you are playing fair and by the new rules.

Wait, so does this mean we're OK if we have structures next to each other if they're not enclosing any area? Else I'll have to destroy most of my base :(

Nice job on food and purity, BTW.
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Re: Purely Food

Postby alagar » Sat Sep 20, 2014 12:08 am

Tammer wrote:
alagar wrote:
JohnCarver wrote:In the future of PVP a wall will determine the minimum humors a character must have to break into a base.
Breaking a base will not be the only way to retaliate with a scent.

So, they will throw the scent on the wall and it will fall?

Maybe create a "Gallows" structure like a waste claim and throw lots of scents on it to summon someone.



I like it, they should do old torture things like "stocks" so people on town can throw tomatos in the criminal scum.
REMOVE STALLS!
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Re: Purely Food

Postby Tamasin » Sat Sep 20, 2014 12:13 am

it said it was up for a moment! now it's crashed again :c

really excited to try the new update, it sounds great! ty JC and team
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Re: Purely Food

Postby JohnCarver » Sat Sep 20, 2014 12:13 am

Potjeh wrote:Wait, so does this mean we're OK if we have structures next to each other if they're not enclosing any area?


Yes, as long as your structures are not making in vaults or areas unable to be reached you should be fine.

Also, we are almost done here, there was a slight unforeseen technical difficulty.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Purely Food

Postby alagar » Sat Sep 20, 2014 12:14 am

LOL THE NUTS ARE CORRUPTED, THAT'S WHAT YOU GET FOR CLICKING ON PORN LINK FROM PLAYER PROFILES, RIP SALEM.
REMOVE STALLS!
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Re: Purely Food

Postby Pildream » Sat Sep 20, 2014 12:15 am

Patch looks awesome! thanx , though I am a bit concerned about defences :roll:

( I want a turtle helmet :mrgreen: )
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Re: Purely Food

Postby JohnCarver » Sat Sep 20, 2014 12:18 am

It has also occurred to me that some of you will be receiving some very long load times when you first boot as your client is going to need to load all the new crafting menu files and other general changes with this patch. After the first boot you should be back to normal load times.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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