Greetings Salemites,
With the Purity patch being wrapped up & a stall solution being identified I'll go ahead make this thread to be the place you can discuss PVP related stuff. A new wall is dropping with the September patch, along with some changes to soak and Turret ranges. I'll update the Road map after the Purity Patch but Stalls will certainly be in October, which means that PvP patch is looking like it will certainly fall into either November or December.
Here is what we want with Salem PVP:
*Bases are not leveled to Nothing when there is a breach.
*Breaching a base is the largest investment of the raid process.
*Character with scents out are probably going to die.
*Characters with scents out are easier to kill than characters without.
*The Attacker gets the final say on who dies.
The last is the most important thing for players to come to terms with. The knee-jerk reaction is to simply say 'If I do XYZ then I shouldn't die'. Or, if the attacker does X then as a defender I should be able to do Y and live. etc. etc. etc.
That is the design strategy of almost every game I can think of. The strategy that the mechanic tug-of-war goes from attacker wins if, defender wins if, attacker wins if, defender wins if,. Notice how that ends on Defender wins if? This is not the future for Salem. We are making special note that in said tug-of-war the system ALWAYS ends with attacker wins if.
So to further that thought. Players who invest time in Salem earn the right to kill you. The more time they invest, the higher the target they earn the right to kill. I am ok with adjusting the punitive nature against the actions of criminals, but I am unwilling to listen to ideas that stem or breed from the mentality that Salemites earn the right 'not to die'.
This being understood, the best way to get me to read, listen, and respect your post is when it begins with:
'A Player should be allowed to break into my base & kill my character if he......"
I'll hypothetically answer this question for you in a few ways to get the discussion started:
'...is in the top 10% humors on the server'
'...has purchased a cannon that cost 5,000 silver'
'...has gotten a player to full membership status in my town'
'....has my scent'
ETC ETC.
So there you have it. I'll be spending the next 1-3 weeks reading your thoughts here before putting the final bow on the PVP design. You may also comment on additional systems, mechanics, and general nice things but please don't bother laying out something that doesn't fit the criteria above.
Thanks,
John Carver