Development Roadmap

Announcements of major changes to Salem.

Re: Development Roadmap

Postby lachlaan » Sat Sep 13, 2014 8:50 pm

JohnCarver wrote:
lachlaan wrote:So, since it's now basically the 26th, give or take some 2 involved in the math, does that mean we get the patch in 2 days? >.>


Where did you get the 26th?


JohnCarver wrote:ETA..... September 26th - October 3rd.


I'm just being unrealistically optimistic :D
Edit: And mostly joking anyway, I promise I wasn't under the impression that the " / " in 26/2 is just a crooked subtraction sign.
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Re: Development Roadmap

Postby JohnCarver » Sat Sep 13, 2014 9:00 pm

I see.

Well to be perfectly honest, I could drop the patch right now and ya'll would have ~2000 food choices (inclusive of all variants), half a dozen new skills or so, and the means to gain purity up to 100% in Turkeys, Fields, Pots, & Mines.

Unfortunately, not all foods are balanced when considering which ingredients have purity and which do not (In process)

There is no purity system finished for meat & Fish (In Process)

So despite my own excitement, I'm continuing to make the executive call to keep pushing for a more complete patch when it does in fact drop.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

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Re: Development Roadmap

Postby lachlaan » Sat Sep 13, 2014 9:10 pm

Good, good. I'm glad you're the captain of the ship then :D As I said, I just wanted to make a bit of fuss, and will patiently wait the entire duration of "SoonTM" until it's ready :)

Also woooo, bit more spoilery goodness!

And also also, the process / attention to detail you just described is what I wish Jorb/Loftar had had time to do when they rebooted the servers :) Their system was definetly good, but had they had the time to follow your development process I'm sure right now gluttony would be a lot farther down your list of things that needed looking into.
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Re: Development Roadmap

Postby Orcling » Mon Sep 15, 2014 10:22 pm

The means to gain 100% purity turkeys existed for a while, JC.
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Re: Development Roadmap

Postby JohnCarver » Mon Sep 15, 2014 10:27 pm

Orcling wrote:The means to gain 100% purity turkeys existed for a while, JC.


This is not true.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Development Roadmap

Postby Orcling » Mon Sep 15, 2014 10:56 pm

JohnCarver wrote:
Orcling wrote:The means to gain 100% purity turkeys existed for a while, JC.


This is not true.


This is very true. It involves turkeys and alchemy.
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Re: Development Roadmap

Postby Procne » Mon Sep 15, 2014 11:05 pm

And a lot of time too?
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Re: Development Roadmap

Postby JohnCarver » Mon Sep 15, 2014 11:07 pm

Orcling wrote:
This is very true. It involves turkeys and alchemy.


You cannot cook a turkey 100% with alchemy. Your lack of knowledge of the system is disappointing. You cannot cook anything in the game to 100% with Alchemy for that matter. Test tubes get quite useless the higher the purity of the item being cooked.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Development Roadmap

Postby Dallane » Mon Sep 15, 2014 11:10 pm

Orcling wrote:
JohnCarver wrote:
Orcling wrote:The means to gain 100% purity turkeys existed for a while, JC.


This is not true.


This is very true. It involves turkeys and alchemy.


Prove it
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Re: Development Roadmap

Postby Feone » Mon Sep 15, 2014 11:21 pm

Who cares if it takes a few decades.
It's TOTALLY possible. [/s]
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