lachlaan wrote:Pre-post edit : Totally agree with Feone, a do-over every month sounds horrid.
Welcome to Beta.
lachlaan wrote:Pre-post edit : Totally agree with Feone, a do-over every month sounds horrid.
saltmummy wrote:You sad sad little man, my heart weeps for you. Better not go outside or your thin, tissue paper like skin might spontaneously rupture while your fragile sensibilities violently shatter spraying salt and urine all over the street.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:Lack of overlap makes it easier for players to not make a mistake. Players not making a mistake makes for less tears. I agree with your assessment, just not that the end-result is something we are pushing for. It is not our intention to make design easy or simple. It is our intention to make the knowledge, time, and investment into good base planning vs. bad base planning as rewarding as possible. The easiest way to reward good base planning is to punish bad in our eyes.
Xsardi wrote:alprice wrote:It would be nice at this point if there was a way to move them.
+++++!!!
Why not let us to move these braziers? You have to understand how much frustration this patch will bring without such option.
Anyone, please, put it in I&I.
colesie wrote:Xsardi wrote:alprice wrote:It would be nice at this point if there was a way to move them.
+++++!!!
Why not let us to move these braziers? You have to understand how much frustration this patch will bring without such option.
Anyone, please, put it in I&I.
Please let me carry braziers so I can chase you with one overhead as it fires
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
Whyamihere wrote:For planning sake then is the range on the torchpost staying the same then at around 18 tiles radius.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:Whyamihere wrote:For planning sake then is the range on the torchpost staying the same then at around 18 tiles radius.
Hmmm... The Torch Posts are now 22 squares same as old braziers.
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