SEPTEMBER Patch Warnings

Announcements of major changes to Salem.

Re: SEPTEMBER Patch Warnings

Postby Sipo » Fri Sep 05, 2014 8:05 pm

JohnCarver wrote:

*Pots, Fields, and any other structure that we consider needing Aether values will have those values 'grow' with the character. I.E. a pot is not pure based on the materials that made the pot, rather the quantity of purity goods that have been harvested from the pot. Therefore, the purity on these things changes over time and is not static upon build completion.



Will we be able to see the current purity of the pot?
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Re: SEPTEMBER Patch Warnings

Postby Procne » Fri Sep 05, 2014 8:06 pm

Sipo wrote:
JohnCarver wrote:

*Pots, Fields, and any other structure that we consider needing Aether values will have those values 'grow' with the character. I.E. a pot is not pure based on the materials that made the pot, rather the quantity of purity goods that have been harvested from the pot. Therefore, the purity on these things changes over time and is not static upon build completion.



Will we be able to see the current purity of the pot?


It was confirmed in some other thread that it will be possible
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Re: SEPTEMBER Patch Warnings

Postby lachlaan » Fri Sep 05, 2014 10:21 pm

JohnCarver wrote:*Food & Tools only care about the Aether value element. The rest of the elements it does not.


Tools, as of this upcoming patch already? Interesting >.> Tell us moar!

Edit: Aditional questions in case any of them is worthy of an answer. When you say spawns will have 0% aether, is that plants, minerals, animals and fishies as well? How about water? Will our water spots stay intact? :O not that they'll be of any use anymore.

Any hint/info on which of our existing goods will convert their max element to aether? Just to not end up with useless flour after the patch and so on.
Last edited by lachlaan on Sat Sep 06, 2014 10:32 am, edited 2 times in total.
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Re: SEPTEMBER Patch Warnings

Postby alagar » Fri Sep 05, 2014 11:47 pm

DarkNacht wrote:
JohnCarver wrote:I plan on adding new Darkness mobs.

Great now we have to deal with idiotic memes in the game.


:lol:
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Re: SEPTEMBER Patch Warnings

Postby RonPaulFTW » Sat Sep 06, 2014 1:07 am

JohnCarver wrote:
RonPaulFTW wrote:Oh boy - so much for pvp arson making it nearly impossible to destroy a base in one go.


You do realize how foolish it is to complain about systems and mechanics that have yet to be announced in detail by extracting data from unrelated patch notes and making an ASSumption?



Yes of course I do. But a portion of the fun of salem is trolling and causing general hysteria on the forums. In the future I will only do that from my sock puppet account so that I may redeem my true intellect in your eyes.
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Re: SEPTEMBER Patch Warnings

Postby troubleis » Sat Sep 06, 2014 1:22 am

JC, is there any plans in this patch to speed up the hickory nut and birch bark growth? They seem REALLY slow since berries and maple leaves got such a boost. I'm not saying they need to be daily like berries are, but somewhat of an increase would be nice. Second thing would be pockets, I'm not asking about changing the function at all, but can we get them grouped like the backpack is? Personally I use shift + alt to move items around a lot, and individualized pockets tend to be annoying. (Yes I know about shift + roll for moving all items, but many times that's not efficient either.)
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as captain of this ship, I plan on riding it to our destination as a submarine if I have to.
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Re: SEPTEMBER Patch Warnings

Postby Frakked » Sat Sep 06, 2014 1:33 am

when is the patch?
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Re: SEPTEMBER Patch Warnings

Postby Trenial » Sat Sep 06, 2014 1:58 am

Later September, soon(tm).
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Re: SEPTEMBER Patch Warnings

Postby Frakked » Sat Sep 06, 2014 3:25 am

Trenial wrote:Later September, soon(tm).


Thank you... time to consume all the purity inspirations then...

Excellent.

Wager on new Proficiency skill buff?

MM @ 250 for 250K inspiration per point is nice... but patch indicates it'll all be moot soon what iron/copper you can locate... or inspiration of lockets, etc...

Love to see a H/G one created... tempted to start saving for such... considering JC admissions to date.
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Re: SEPTEMBER Patch Warnings

Postby Trenial » Sat Sep 06, 2014 4:35 am

H&G indeed could use a fools gold item.
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