JohnCarver wrote:lachlaan wrote:So how are the imaginary caps on proficiency levels looking with only null cyberinspirationals from the future, on the test server?

That is to say, will a similar amount of next gen inspirationals , and similar amount of inspiration in general yield as much as it does now, efficiency wise?
We don't have any intention on increasing the power-curve of inspirationals to adjust for the lack of multiplier.
We do intend to listen very closely to your tears. WE did design these skill values assuming 0% purity, and it is the reason we have been adding a generous amount of 2,000 point inspirationals with each patch.
That'll make for the ever present legacy crafters issue, i guess, but other than that concern you'll find my personal tear ducts sealed shut xD I'll make some extra effort until the patch, but whatever comes next will just be a new game entirely, as has been with most of your content updates. Looking at it that way, with the current-day game being what I consider to be "the game", there's little nostalgia to be had for mechanics of days past

It is what it is, and i'm sure it'll be fun enough, will just have to decode the new gluttony mechanics and spam a BB-crazy crafter char.
Exactly 6.022 x 10^23 worth of Lach molecules.