by nonsonogiucas » Wed Sep 03, 2014 12:31 pm
I don't know if it helps but here is my experience:
In the place I live I can only connect to the internet through a mobile phone, and since all my neighbors do that as well, bandwidth tends to fluctuate pretty wildly. I'm talking going as low as a 56Kb/s or worse.
During a low bandwidth event, after selecting the character I get 10-60 seconds (some times more) of black "loading" screen. During that time I can see every icon in the hotkey load separately, the character portrait and the equipment window start as a question mark on purple background, minimap tiles can be seen as they load one by one... then the 3D view eventually pops in place. While playing I experience wild delays between inputs and resolution, and the queueing of actions in the client is pretty much evident.
Black screen loading time seems to be worse in Boston.
Now this is more or less how I would expect a client-server application to behave in very low bandwidth, what I still haven't figured out are the following phenomena:
1) Most of the times there seems to be a lot more latency on my character response rather than critters / tumbleweed movement. This gives me the feeling of being frozen (my character) while the rest of the world actually goes on pretty much unchanged (maybe just a bit jittery). Can it be that it is just my upload bandwidth that is very low? Maybe my inputs travel through TCP while world updates are UDP packets?
2) At random times the game would freeze (no camera control) and objects (like animals and trees) would start flashing on and off. At times it goes back to normal after 5-10 seconds (normal being "just" painfully slow), at times I have to restart the client.
I was lucky...