New Salem - questions

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Re: New Salem - questions

Postby Feone » Sun Aug 31, 2014 2:15 pm

kwagam wrote:Thank you for repplies, now I know exactly where this game stands :) (And imo these changes are really positive)


You got to know several forum users' posting habits too!
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Re: New Salem - questions

Postby Rifmaster » Sun Aug 31, 2014 4:12 pm

RonPaulFTW wrote:
Brego wrote:
RonPaulFTW wrote:I don't think the fact that guns are a great equalizer has caught up to people yet. Any semi coordinated group of five bile players can now execute an ambush and bring down even the greatest of titans.


you are wrong.:)


Guns take off 25% blood each time they land a hit. So you would go from 100 biles to 75 to 56 to 40 etc... As each shot landed.


Is it 25% of your max blood or your current blood?
As it is impossible to kill someone doing 25% of their current blood, you will simply never reach 0.
So logically it would be 100, 75, 50, 25, 0.
Correct me if i am wrong!
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Re: New Salem - questions

Postby JohnCarver » Sun Aug 31, 2014 9:58 pm

25% of the MAX Blood of your target.

A little piece of me dies inside every time you guys don't test these things for yourselves.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: New Salem - questions

Postby lachlaan » Sun Aug 31, 2014 9:59 pm

To be fair, considering some of the questions people ask, you'd expect there would be a chance someone would shoot themselves in the foot or something. Or worse considering ye olde guns would jam, someone is bound to look down the barrel and *click* ... 25% blood damage xD
Exactly 6.022 x 10^23 worth of Lach molecules.
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Re: New Salem - questions

Postby JohnCarver » Sun Aug 31, 2014 10:04 pm

lachlaan wrote:To be fair, considering some of the questions people ask, you'd expect there would be a chance someone would shoot themselves in the foot or something. Or worse considering ye olde guns would jam, someone is bound to look down the barrel and *click* ... 25% blood damage xD


It was our intention to put in similar mechanics if guns prevailed to be too OP. I still think they are, but the player base has yet to prove that to be true and so I consider them 'balanced' at the moment despite their ability to bring down any character in the game in a single second.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: New Salem - questions

Postby Dallane » Sun Aug 31, 2014 10:41 pm

JohnCarver wrote:A little piece of me dies inside every time you guys don't test these things for yourselves.


This is how people make terrible post with this game.
Please click this link for a better salem forum experience

TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: New Salem - questions

Postby Orcling » Mon Sep 01, 2014 4:10 am

JohnCarver wrote:
lachlaan wrote:To be fair, considering some of the questions people ask, you'd expect there would be a chance someone would shoot themselves in the foot or something. Or worse considering ye olde guns would jam, someone is bound to look down the barrel and *click* ... 25% blood damage xD


It was our intention to put in similar mechanics if guns prevailed to be too OP. I still think they are, but the player base has yet to prove that to be true and so I consider them 'balanced' at the moment despite their ability to bring down any character in the game in a single second.


Guns ARE too OP, but people are too ***** dumb to realize you can have a bunch of scrubs fire all at once, like, y'know, in a volley. You're bound to KO at least one enemy.
But that requires organisation and teamwork. You wouldn't even need much of it, just have a bunch of fools on skype/teamspeak and all shoot at once, preferably not all at the same spot, random shots in the general direction of the enemy. Just like real folks fought back then.

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Re: New Salem - questions

Postby Dallane » Mon Sep 01, 2014 5:33 am

Orcling wrote:Guns ARE too OP, but people are too ***** dumb to realize you can have a bunch of scrubs fire all at once, like, y'know, in a volley. You're bound to KO at least one enemy.


Thats the point
Please click this link for a better salem forum experience

TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: New Salem - questions

Postby Brego » Mon Sep 01, 2014 6:12 am

Dallane wrote:
Orcling wrote:Guns ARE too OP, but people are too ***** dumb to realize you can have a bunch of scrubs fire all at once, like, y'know, in a volley. You're bound to KO at least one enemy.


Thats the point


no point.people are too ***** dumb like he said .still not explain anything .
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Re: New Salem - questions

Postby Feone » Mon Sep 01, 2014 8:35 am

Guns won't magically even out a fight between an organized group of few players are any random town. If done right then yes guns can probably be a major factor, but doing it right is not easy. It does however give less developped players some options, assuming they can at least organize and work together.
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