Potjeh wrote:I dig the direction of making distinct professions that depend on each other, but I think that having to know how to forge halberds to be able to use them goes against that. Same goes for swords. IMO you should make a separate mid-to-high tier skill for forging weapons, and lower the requirements for Polearms skill.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
Potjeh wrote:I dig the direction of making distinct professions that depend on each other, but I think that having to know how to forge halberds to be able to use them goes against that. Same goes for swords. IMO you should make a separate mid-to-high tier skill for forging weapons, and lower the requirements for Polearms skill.
ImpalerWrG wrote: A halberd is basically a fancy ax with spikes and hooks which aren't really any harder to forge then the plain ax, so I'd say it would be intermediate in crafting skill required.
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
RonPaulFTW wrote:I agree. I also wonder if professions are going to get harder to the point few people can master multiple.
I know some people with an alt specializing in each profession
JC wrote:I'm not fully committed to being wrong on that yet.
Potjeh wrote:I dig the direction of making distinct professions that depend on each other, but I think that having to know how to forge halberds to be able to use them goes against that. Same goes for swords. IMO you should make a separate mid-to-high tier skill for forging weapons, and lower the requirements for Polearms skill.
aptson wrote:
when i make posts on the forums i expect people to spell it out for me because i am new . .
oleanna wrote:It's a part of the game. Stealing stuff with larceny or with brain is a way like an other !
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