What can be trusted safely and some clarification?

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What can be trusted safely and some clarification?

Postby woidrick » Sun Aug 24, 2014 1:15 pm

Yes I'm No0b and I have questions.

So far I'm exited from game but some rules is mistery for me.
https://forum.salemthegame.com/viewtopic.php?f=5&t=181 is a good reading for beginners but puts newbie in fear.
Things can be stolen from him, he can mistakenly get stolen things and be punished and can be scammed on Boston square and even raided.

And I can't get some rules I can rely on.
To get some clarification I created a second char and was roaming on square for several days where i play village's fool :) but got more questions than answers.

1. Accounts.
Many games limit players to 1 or several accounts. So far I don't get developers position is there any limits applied.
Criminals can use alts to make clean stolen goods. Honest people to hide valuables. So far I get this game is not about hiding but about defending. So is there limit on accounts? I assume you can have several chars on one account since you can log in with both.

2. Stolen items.
I got from forum there some scents fishing i do not clearly understand.
So far I get all you can consume immediately is safe, food and inspirations surely safe. You can not be punished for that even if you know it is stolen.
Are goodies made by craft from stolen things safe? (i made a backpack which have 1 bark i found - am I safe?)
Are multiple number things such as seeds safe? (I bought seeds and not sure if I can trust seller and some seeds left after planting)
Are slotted things safe after slotting?
Are silver pieces safe? (i found few 5s in stomps [looks like they are respawned] and not sure criminal can't put stolen silver same way for fishing)

Yes game is about trust and whom you're trust. And info can help honest people same way it may help criminals. But may be someone got answers? Yes you're 100% safe if you lucky to live without neighbors, buy only in stalls, craft everything yourself. But games are played different way i think.
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Re: What can be trusted safely and some clarification?

Postby Cheena » Sun Aug 24, 2014 1:51 pm

woidrick wrote:Yes I'm No0b and I have questions.

So far I'm exited from game but some rules is mistery for me.
https://forum.salemthegame.com/viewtopic.php?f=5&t=181 is a good reading for beginners but puts newbie in fear.
Things can be stolen from him, he can mistakenly get stolen things and be punished and can be scammed on Boston square and even raided.

And I can't get some rules I can rely on.
To get some clarification I created a second char and was roaming on square for several days where i play village's fool :) but got more questions than answers.

1. Accounts.
Many games limit players to 1 or several accounts. So far I don't get developers position is there any limits applied.
Criminals can use alts to make clean stolen goods. Honest people to hide valuables. So far I get this game is not about hiding but about defending. So is there limit on accounts? I assume you can have several chars on one account since you can log in with both.

There is no account limit. The only thing that is on border is to "alt-vault" things: to hide your stuff on alt characters whom will never move from Boston. I call it "on border" because John Carver recently said it was a bad idea; which means he probably intends to place a way to prevent that from happening, so all good remains in game instead of [disappearing on some leaver alt-vault account] being impossible to be taken/stolen/etc.

2. Stolen items.
I got from forum there some scents fishing i do not clearly understand.
So far I get all you can consume immediately is safe, food and inspirations surely safe. You can not be punished for that even if you know it is stolen.
Are goodies made by craft from stolen things safe? (i made a backpack which have 1 bark i found - am I safe?)
Are multiple number things such as seeds safe? (I bought seeds and not sure if I can trust seller and some seeds left after planting)
Are slotted things safe after slotting?
Are silver pieces safe? (i found few 5s in stomps [looks like they are respawned] and not sure criminal can't put stolen silver same way for fishing)

Hmm... As far as I know, crafted stuff made from stolen goods are safe; silver can't be tracked, but purses can. Seeds are not safe. I don't know about slotted goods but I think it's safe. Well I never made any tests but that's what I understood from a lot of discussions I had and heard from people who are supposed to know. I can't be 100% sure tho.

Yes game is about trust and whom you're trust. And info can help honest people same way it may help criminals. But may be someone got answers? Yes you're 100% safe if you lucky to live without neighbors, buy only in stalls, craft everything yourself. But games are played different way i think.


You're not 100% safe at all if you don't have neighbors. You are never 100% sure that some dude with evil thoughs won't pass by your land and decide to destroy everything you have.
An idea is to learn to trust the good people, not to avoid trusting anyone, even if the second choice is the easier... But it leads to the paranoid path and it's not very nice in there. I know it, I'm right in the middle of it.
Trust your enemies more than your friends. Your enemies will never betray you.
loftar wrote:***** the treaty.

(Note: Citation is severely out of context.)
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Re: What can be trusted safely and some clarification?

Postby Rifmaster » Sun Aug 24, 2014 1:55 pm

Cheena wrote: crafted stuff made from stolen goods are safe

Nope, I've known some people that died because they bought a scented piece of cloth and made clothes out of it.

And as far as i know stuff that gets slotted into clothes is still scented and can be tracked, as long as its scent is still there. Altough im not 100% sure on this 1 :|
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Re: What can be trusted safely and some clarification?

Postby RonPaulFTW » Sun Aug 24, 2014 2:00 pm

Rifmaster wrote:
Cheena wrote: crafted stuff made from stolen goods are safe

Nope, I've known some people that died because they bought a scented piece of cloth and made clothes out of it.

And as far as i know stuff that gets slotted into clothes is still scented and can be tracked, as long as its scent is still there. Altough im not 100% sure on this 1 :|


You can't be summon killed from buying scented goods. You can only be tracked. One of your first priorities should be getting an unsplashable wall and some braziers built for defense
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Re: What can be trusted safely and some clarification?

Postby Cheena » Sun Aug 24, 2014 2:00 pm

Rifmaster wrote:
Cheena wrote: crafted stuff made from stolen goods are safe

Nope, I've known some people that died because they bought a scented piece of cloth and made clothes out of it.

And as far as i know stuff that gets slotted into clothes is still scented and can be tracked, as long as its scent is still there. Altough im not 100% sure on this 1 :|


I've always been told that I could craft whatever I wanted from stolen ****, it would make scents disappear. That may have been false tho, and that may have changed aswell. And your friends may have died from other reasons. :p

Well I've always put potential stolen goods in an alt-vault for 3 days anyway.
Trust your enemies more than your friends. Your enemies will never betray you.
loftar wrote:***** the treaty.

(Note: Citation is severely out of context.)
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Re: What can be trusted safely and some clarification?

Postby woidrick » Sun Aug 24, 2014 4:30 pm

Thanks for answers.

So far we know: (99%)
1. Silver is safe. (at least when mixed in wallet)
2. Stalls are safe.
3. Safe to get something what completey disappears after use. And make it dissapear.
4. Anything you craft yourself from own foraging. (there is a chance stolen web was put in into stump to look it respawned)
5. Anything you kill and skin/butcher yourself.
6. No consensus about crafting from things you not sure safe.

Not much.

People playing criminals have advantage.
May be limiting number of accounts could solve it, but there no 100% way to limit accounts in internet.
Not sure what role i could play in that world but vilagge's fool start sticking to me more than my main char :)
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Re: What can be trusted safely and some clarification?

Postby troubleis » Sun Aug 24, 2014 4:48 pm

woidrick wrote:4. Anything you craft yourself from own foraging. (there is a chance stolen web was put in into stump to look it respawned)

While this is possible, its also very unlikely. If you used the wilderness guide and walk west from where he drops you off, you will realize there arent that many signs of civilization, which means most if not all items you find will be naturally spawned. While I understand the paranoia, you can relax a little when you are out in the middle of the wilderness (although watch for people popping up on the minimap). Remeber that scents only last for so long (I have heard everything from 3 to 14 days for stolen goods), but either way just use some common sense and you will be fine. Now anything in the Boston area I just assume its stolen and treat it as such, use it or leave it alone or whatever. It's not THAT easy to get murdered as long as you, don't commit crimes, and use common sense around players you don't know or trust.
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Re: What can be trusted safely and some clarification?

Postby Cheena » Sun Aug 24, 2014 5:06 pm

Honestly. Making scented goods is boring and doesn't really lead to a lot. Only finding you, which doesn't mean you're in danger. You shouldn't care that much about it :)

And I wouldn't say that criminals have an advantage. Why would they ? They leave scents all over the world, which leads to their bases and make people able to track them all the time if they want to do so. While when you are peacefull, you can just be a merchant and rich and stuff like that. So... No, I think you're wrong on this one :)
Trust your enemies more than your friends. Your enemies will never betray you.
loftar wrote:***** the treaty.

(Note: Citation is severely out of context.)
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Re: What can be trusted safely and some clarification?

Postby woidrick » Sun Aug 24, 2014 5:39 pm

Thanks for discussion.

Yes, paranoia is my second name :)

Well, for most it is enough to know they can not be summon killed if get stolen thing by mistake.

Yes, putting stolen common items into stumps is unlikely scenario since you most time foraging near base so it's location already known.

But the more dangerous scenario is when you use something to craft for others, then the scents will lead to the third person and you put his/her base in danger.

My deep respect to developers. It seen a lot work was done to develop a game world and it have an idea behind. It is hard to make it balanced. So far I see many exploits for players which unbalance world. Communication is affected as well as exchange. I'm trying to understand better how cooperation can be achieved in harsh new world :twisted:

But well... it is only a game... may be it worth after few month to start over with 5 humors but make a good friends.
I thing like the game process more than result I can lose.
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Re: What can be trusted safely and some clarification?

Postby Mereni » Sun Aug 24, 2014 8:13 pm

One thing to keep in mind here is that many people are still of the mindset that 'hiding' is a valid defense strategy. It isn't and never has been, but before the February reset that completely broke the raiding system, it was the only way to avoid being killed by the Tribe if the Tribe were out to get you. Right now, the Tribe is doing very little raiding because defenses are broken to the point where it's nearly impossible to raid anyone and even a 'successful' raid costs so much it's not worth the trouble. We've been told that there is a raiding patch on the somewhat near horizon that will change things significantly and probably make raiding possible again, but risky. Whatever changes are in store there, I very much doubt hiding your base is going to become something you need to do.

The point here is that with defenses so very over powered right now, all you need is a decent wall and a few properly set up braziers and you're safe as houses. It doesn't matter if someone finds your base. You really shouldn't give a second thought to possible scented goods. Even when someone does scent goods for the purpose of trying to trick someone and track them down, it's such a pain in the ass to do everything that needs to be done that no one targets a random newb. It's going to be someone specific.

Also, a lot of information, including stuff about Crimes is located in the Wiki: http://www.salem-wiki.com/mediawiki/ind ... =Main_Page
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