TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
Darwoth wrote:since i have been pushing for an arena in the game for a year and a half on these very forums i guess that just means you are one stupid ***** without a clue like usual doesn't it?
ukraChild wrote:Since it came out you only pushed against, perhaps you had something else pushed. So if in the above statment you are referring to yourself than you are right.
Darwoth wrote:if you dropped battery scents it would be fine, since you do not you have removed all risk from combat and learning combat and made it so that nobody will ever fight outside of the safety of town for fun or for grudge matches, why would ammaboss challenge biddas to a fight outside town where both sides tried to ambush the other resulting in a group vs group engagement like last week? it wont, this short sighted and half assed carebear implementation made it so things like that will never happen again.
instead those fights will now universally take place in a "battleground" where they are 100% completely and totally meaningless.
additionally you have removed tactics long employed to gather scents from hostile villages with spies/moles and you have erased classic siege tactics used to prevent running with the 3 hour rule.
you just completely ***** up a large dynamic of the game because you can not listen to those around you telling you your judgement is ****.
Icon wrote:This isn't Farmville with fighting, its Mortal Kombat with corn.
ImpalerWrG wrote:To expand upon the idea of different types of light benefits. How about taking the notion of the 7 virtues (the less well known foils to the 7 deadly sins) and making a bonus around each one.
Chastity (opposite of Lust): ???
Temperance (opposite of Gluttony): As silly as it sounds how about a bonus to Gluttony, maybe less feed-full timer (more interesting then chugging purgatives)
Charity (opposite of Greed): ???
Diligence (opposite of Sloth): More random drops in crafting, better Farming
Patience (opposite of Wroth): Reduced damage done by attacks both on people and property, applies to everyone but will help the defender more
Kindness (opposite of Envy): Scents last longer, more usable etc etc
Humility (opposite of Pride): Bonus to Proficiency gain from Curios (compensating for removal of Purity from Curios?)
Also Church should be the mechanism for combating witches, either they repel them, melt them, remove the curses, who knows, but it should consume the sacred items of the church so their is a tangible cost.
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