Custom client by Latikai, building on Ender's client

Forum for game modifications and custom clients.

Re: Custom client by Latikai, building on Ender's client

Postby Nektaris » Tue Aug 12, 2014 3:27 pm

@Kandarim Could you implement a shortcut to hide the UI? It would me much appreciated :)
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Tue Aug 12, 2014 3:55 pm

Necrobane wrote:How to toggle HD Graphics?


not my fault you have downloaded custom resources ;) There should be a folder named custom_res in Salem/bin/
Rename it/remove it to get back to the default resources

Nektaris wrote:@Kandarim Could you implement a shortcut to hide the UI? It would me much appreciated :)


Any reason in particular you want to get rid of it ? If you want to take screenshots, it has the option to remove the UI. Aside from that, I think a shortcut to hide it will only get me some extra "issue" posts on this thread :)
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Re: Custom client by Latikai, building on Ender's client

Postby Necrobane » Tue Aug 12, 2014 4:02 pm

Kandarim wrote:
Necrobane wrote:How to toggle HD Graphics?


not my fault you have downloaded custom resources ;) There should be a folder named custom_res in Salem/bin/
Rename it/remove it to get back to the default resources

Nektaris wrote:@Kandarim Could you implement a shortcut to hide the UI? It would me much appreciated :)


Any reason in particular you want to get rid of it ? If you want to take screenshots, it has the option to remove the UI. Aside from that, I think a shortcut to hide it will only get me some extra "issue" posts on this thread :)


i am want that pure fancy graphics :D

how to toggle them?
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Tue Aug 12, 2014 4:11 pm

i just told you
I have neither the crayons nor the time to explain it to you.
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Re: Custom client by Latikai, building on Ender's client

Postby Nektaris » Tue Aug 12, 2014 4:22 pm

Since I'm going to record videos while I play, I asked for that feature because it makes much easier hiding the place where I live and also makes the whole videos a lot more polished
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Tue Aug 12, 2014 4:32 pm

figures :) no promises, i'll see what I can do ...
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Custom client by Latikai, building on Ender's client

Postby force5386 » Tue Aug 12, 2014 4:35 pm

java.lang.RuntimeException: haven.GOut$GLInvalidEnumException: GL Error: 1280 (invalid enumerant)
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:420)
at haven.HavenPanel.run(HavenPanel.java:455)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.GOut$GLInvalidEnumException: GL Error: 1280 (invalid enumerant)
at haven.GOut.glexcfor(GOut.java:96)
at haven.GOut.checkerr(GOut.java:107)
at haven.GLState$Applier.apply(GLState.java:530)
at haven.GOut.apply(GOut.java:203)
at haven.PView.draw(PView.java:272)
at haven.MapView.draw(MapView.java:932)
at haven.Widget.draw(Widget.java:514)
at haven.Widget.draw(Widget.java:519)
at haven.GameUI.draw(GameUI.java:590)
at haven.Widget.draw(Widget.java:514)
at haven.Widget.draw(Widget.java:519)
at haven.RootWidget.draw(RootWidget.java:111)
at haven.UI.draw(UI.java:162)
at haven.HavenPanel.redraw(HavenPanel.java:298)
at haven.HavenPanel$1.display(HavenPanel.java:94)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)

This is what i get each time i launch your client. I created my character, entered 'hearth secret', and then spawned next to my friend's house. Minimap loads properly, but the main window keeps saying 'loading...'. And after some time i get this error.
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Re: Custom client by Latikai, building on Ender's client

Postby Nektaris » Tue Aug 12, 2014 4:46 pm

Thanks :D
oleanna wrote:It's a part of the game. Stealing stuff with larceny or with brain is a way like an other !
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Tue Aug 12, 2014 8:26 pm

force5386 wrote:
java.lang.RuntimeException: haven.GOut$GLInvalidEnumException: GL Error: 1280 (invalid enumerant)
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:420)
at haven.HavenPanel.run(HavenPanel.java:455)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.GOut$GLInvalidEnumException: GL Error: 1280 (invalid enumerant)
at haven.GOut.glexcfor(GOut.java:96)
at haven.GOut.checkerr(GOut.java:107)
at haven.GLState$Applier.apply(GLState.java:530)
at haven.GOut.apply(GOut.java:203)
at haven.PView.draw(PView.java:272)
at haven.MapView.draw(MapView.java:932)
at haven.Widget.draw(Widget.java:514)
at haven.Widget.draw(Widget.java:519)
at haven.GameUI.draw(GameUI.java:590)
at haven.Widget.draw(Widget.java:514)
at haven.Widget.draw(Widget.java:519)
at haven.RootWidget.draw(RootWidget.java:111)
at haven.UI.draw(UI.java:162)
at haven.HavenPanel.redraw(HavenPanel.java:298)
at haven.HavenPanel$1.display(HavenPanel.java:94)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)

This is what i get each time i launch your client. I created my character, entered 'hearth secret', and then spawned next to my friend's house. Minimap loads properly, but the main window keeps saying 'loading...'. And after some time i get this error.


found this for you
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Tue Aug 12, 2014 8:39 pm

Nektaris wrote:Thanks :D


Currently I'm thinking a tab on the option menu to deselect stuff you don't want rendered (remembered across log-ins, I suppose?). What are the things you don't want to show ? I assume humours and minimap? What about proficiencies? If I take an entire new tab for all the options, I can just add everything but that's a lot of coding, and I can't imagine a scenario in which you would want NOT to render the craft menu, for example (beyond screenshotting, which already allows this).

Frankly, don't expect it today or tomorrow, but I'll get around to it the next time I have some time left over :)
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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