Let's Get Ready to RUMBLE!

Announcements of major changes to Salem.

Re: Let's Get Ready to RUMBLE!

Postby firefox2026 » Mon Aug 11, 2014 12:53 am

anyone know what unlocks Viscera and Bits skill yet? or did I miss the memo? lol
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Re: Let's Get Ready to RUMBLE!

Postby troubleis » Mon Aug 11, 2014 12:58 am

firefox2026 wrote:anyone know what unlocks Viscera and Bits skill yet? or did I miss the memo? lol

Monster Hunting unlocks it
JohnCarver wrote:
as captain of this ship, I plan on riding it to our destination as a submarine if I have to.
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Re: Let's Get Ready to RUMBLE!

Postby firefox2026 » Mon Aug 11, 2014 1:05 am

ah ok cool.
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Re: Let's Get Ready to RUMBLE!

Postby Whyamihere » Mon Aug 11, 2014 2:04 am

Nice patch so far lots of new stuff to try out and strive for.
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Re: Let's Get Ready to RUMBLE!

Postby DarkNacht » Mon Aug 11, 2014 6:04 am

JohnCarver wrote: Alchemy
Place a Glass Vial in the new Steam Distiller along with a fresh Red Rose, and in a few hours, you will find a bit of Rose Otto in your vial, and an inspirational Dehydrated Rose.

Are the Dehydrated Roses supposed to be destroyed after another few hours in the distiller?
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Re: Let's Get Ready to RUMBLE!

Postby JohnCarver » Mon Aug 11, 2014 6:16 am

DarkNacht wrote:Are the Dehydrated Roses supposed to be destroyed after another few hours in the distiller?


Yes the distiller will disintegrate things that are left in too long after their have been extracted. This is your incentive to check back as close to the complete time as possible.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Let's Get Ready to RUMBLE!

Postby DarkNacht » Mon Aug 11, 2014 6:35 am

JohnCarver wrote:
DarkNacht wrote:Are the Dehydrated Roses supposed to be destroyed after another few hours in the distiller?


Yes the distiller will disintegrate things that are left in too long after their have been extracted. This is your incentive to check back as close to the complete time as possible.

OK, at least it does not blow up.
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Re: Let's Get Ready to RUMBLE!

Postby JohnCarver » Mon Aug 11, 2014 6:36 am

DarkNacht wrote:OK, at least it does not blow up.


Disintegration has a small chance to blow up an full map tile in all directions. ¦]
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Let's Get Ready to RUMBLE!

Postby Thor » Mon Aug 11, 2014 6:42 am

JohnCarver wrote:Disintegration has a small chance to blow up an full map tile in all directions. ¦]


Image
saltmummy wrote:You sad sad little man, my heart weeps for you. Better not go outside or your thin, tissue paper like skin might spontaneously rupture while your fragile sensibilities violently shatter spraying salt and urine all over the street.
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Re: Let's Get Ready to RUMBLE!

Postby DarkNacht » Mon Aug 11, 2014 6:52 am

Thor wrote:
JohnCarver wrote:Disintegration has a small chance to blow up an full map tile in all directions. ¦]


Image

New raiding technique.
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