Let's Get Ready to RUMBLE!

Announcements of major changes to Salem.

Re: Let's Get Ready to RUMBLE!

Postby d0rin92 » Sun Aug 10, 2014 1:37 pm

Dallane wrote:

Im quite positive you have no idea how pvp works and i know for a fact you don't have the gear to properly test you bad theories


fine see you in near future guys in wine section
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Re: Let's Get Ready to RUMBLE!

Postby Bearcub » Sun Aug 10, 2014 3:55 pm

Oh, so many changes. Nice to see that now we have more stimulus to rise proficiencies (I almost forgot about H&G and now it's valuable :D )
The only but is about makeshift fence. The thing about no-splash makeshift fence was the best solution against bug- destroying the whole wall from outside the town claim (last world someone "smart" destroyed two-layer plank-stone wall and safety stole a few things from the shed on the our square).
Trade is the first step to the diplomacy.
Diplomacy is a tool for unification.
Then be honest with your customers to make new bonds!
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Re: Let's Get Ready to RUMBLE!

Postby Michael » Sun Aug 10, 2014 4:07 pm

Bearcub wrote:Oh, so many changes. Nice to see that now we have more stimulus to rise proficiencies (I almost forgot about H&G and now it's valuable :D )
The only but is about makeshift fence. The thing about no-splash makeshift fence was the best solution against bug- destroying the whole wall from outside the town claim (last world someone "smart" destroyed two-layer plank-stone wall and safety stole a few things from the shed on the our square).

Well expand your claim outwards. splash damage effects fence tiles for only so far out.
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Re: Let's Get Ready to RUMBLE!

Postby Bearcub » Sun Aug 10, 2014 4:18 pm

Michael wrote:
Bearcub wrote:Oh, so many changes. Nice to see that now we have more stimulus to rise proficiencies (I almost forgot about H&G and now it's valuable :D )
The only but is about makeshift fence. The thing about no-splash makeshift fence was the best solution against bug- destroying the whole wall from outside the town claim (last world someone "smart" destroyed two-layer plank-stone wall and safety stole a few things from the shed on the our square).

Well expand your claim outwards. splash damage effects fence tiles for only so far out.


I know it, but it's easier say than do
Trade is the first step to the diplomacy.
Diplomacy is a tool for unification.
Then be honest with your customers to make new bonds!
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Re: Let's Get Ready to RUMBLE!

Postby Kandarim » Sun Aug 10, 2014 4:47 pm

Bearcub wrote:
Michael wrote:
Bearcub wrote:Oh, so many changes. Nice to see that now we have more stimulus to rise proficiencies (I almost forgot about H&G and now it's valuable :D )
The only but is about makeshift fence. The thing about no-splash makeshift fence was the best solution against bug- destroying the whole wall from outside the town claim (last world someone "smart" destroyed two-layer plank-stone wall and safety stole a few things from the shed on the our square).

Well expand your claim outwards. splash damage effects fence tiles for only so far out.


I know it, but it's easier say than do


Yeah, town claims can't be expanded as precisely as personal claims can
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Let's Get Ready to RUMBLE!

Postby Bearcub » Sun Aug 10, 2014 5:19 pm

Kandarim wrote:
Bearcub wrote:I know it, but it's easier say than do


Yeah, town claims can't be expanded as precisely as personal claims can


:lol:
Ahh, I meant it's not just materials for flags and else but much more upkeep as it's the border :( Anyway- thx to JC for FW feature (slow me).
The thing I see as problem is not just a lack of splash on makehift but such bug as destroying walls by splash out of the claim-area. I know- it's not about reality (as there's no magically-protected area in a real world) but to imagine someone making another wall close to yours and instantly(as phlegm is popping up since glutton-potions come) destroying it to harm your wall.
Trade is the first step to the diplomacy.
Diplomacy is a tool for unification.
Then be honest with your customers to make new bonds!
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Re: Let's Get Ready to RUMBLE!

Postby alagar » Sun Aug 10, 2014 5:26 pm

So, what productivity do?
REMOVE STALLS!
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Re: Let's Get Ready to RUMBLE!

Postby Kandarim » Sun Aug 10, 2014 5:50 pm

alagar wrote:So, what productivity do?


it's like common combat defence/attack for civilians: it increases wodoworking, culinary arts, digging, mining, ...
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Let's Get Ready to RUMBLE!

Postby Zhamet » Sun Aug 10, 2014 7:06 pm

Does anyone know what skill unlocks crafting Flint&Steel?
It used to be Metallurgy but after the update the crafting icon is gone from my crafting menus.
Or is it a bug that the crafting icon for Flint&Steel is gone from the crafting menus?
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Re: Let's Get Ready to RUMBLE!

Postby RonPaulFTW » Sun Aug 10, 2014 7:14 pm

Zhamet wrote:Does anyone know what skill unlocks crafting Flint&Steel?
It used to be Metallurgy but after the update the crafting icon is gone from my crafting menus.
Or is it a bug that the crafting icon for Flint&Steel is gone from the crafting menus?


You can only buy from store now.
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