Let's Get Ready to RUMBLE!

Announcements of major changes to Salem.

Re: Let's Get Ready to RUMBLE!

Postby Thor » Sun Aug 10, 2014 12:53 am

JohnCarver wrote:Step #1: Make awesome Salem
Step #2: ???????
Step #3: Profit


He basically just needs step one.
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Re: Let's Get Ready to RUMBLE!

Postby RonPaulFTW » Sun Aug 10, 2014 1:00 am

JohnCarver wrote:The issue with Metal chests NOT being liftable would be that players would use them as walls or defenses. These are meant to be portable safes. We will be implementing the mechanic that you want, a difficult to break impossible to move container. But that one will only be build able in a house so that it is less exploited.


Will we get passive defenses in houses too? Otherwise it's not that big of a deal to sit in a house destroying your proposed new chest.
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Re: Let's Get Ready to RUMBLE!

Postby JohnCarver » Sun Aug 10, 2014 1:01 am

RonPaulFTW wrote:Will we get passive defenses in houses too? Otherwise it's not that big of a deal to sit in a house destroying your proposed new chest.


I take it you have not tried to destroy the current metal chest?
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Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Let's Get Ready to RUMBLE!

Postby DarkNacht » Sun Aug 10, 2014 1:05 am

JohnCarver wrote:
RonPaulFTW wrote:Will we get passive defenses in houses too? Otherwise it's not that big of a deal to sit in a house destroying your proposed new chest.


I take it you have not tried to destroy the current metal chest?

We still need defense for inside houses.
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Re: Let's Get Ready to RUMBLE!

Postby JohnCarver » Sun Aug 10, 2014 1:11 am

DarkNacht wrote:We still need defense for inside houses.


Yes I agree.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Let's Get Ready to RUMBLE!

Postby Rele » Sun Aug 10, 2014 2:03 am

Hey John, iv noticed that while I was stopped and was using forage, it was still using my YB very quickly. Is this intended to happen or is there a fault here? Tested with other movement types and biles don't drain while stopped. Just thought it was a bit messed up since forage uses at least 2YB a sec
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Re: Let's Get Ready to RUMBLE!

Postby Trenial » Sun Aug 10, 2014 2:08 am

Rele wrote:Hey John, iv noticed that while I was stopped and was using forage, it was still using my YB very quickly. Is this intended to happen or is there a fault here? Tested with other movement types and biles don't drain while stopped. Just thought it was a bit messed up since forage uses at least 2YB a sec


Its a toggle under MOVEMENTS, thus requiring...movement. Its not a stance, thus I wouldn't call it intentional.

Also John, probably mentioned not sure, typo in Polearms description:

"[as] his side"

Changeto: "at"
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Re: Let's Get Ready to RUMBLE!

Postby lachlaan » Sun Aug 10, 2014 2:09 am

The tooltip for forage has always [read : since i've been playing] said that it drains YB while active, whereas wander and sprint say they drain their respective humours while moving.
Exactly 6.022 x 10^23 worth of Lach molecules.
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Re: Let's Get Ready to RUMBLE!

Postby neored9 » Sun Aug 10, 2014 2:29 am

Icon wrote:
JohnCarver wrote: if you smoke it up too much.


Hail yeah


420 Salem blaze
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Re: Let's Get Ready to RUMBLE!

Postby Trenial » Sun Aug 10, 2014 2:58 am

lachlaan wrote:The tooltip for forage has always [read : since i've been playing] said that it drains YB while active, whereas wander and sprint say they drain their respective humours while moving.


And I'm sure the intention was anti abuse, less I merely radar hump by standing still and spamming Leap/Jump in a circular fashion. However seeing as you simply cannot do this anymore, combined with its intended drains and the new costs of Leap At/Jump. Radar humping requires a lot of rotations quickly to make it worth your time.
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