Let's Get Ready to RUMBLE!

Announcements of major changes to Salem.

Re: Let's Get Ready to RUMBLE!

Postby Judaism » Fri Aug 08, 2014 11:59 pm

So after around 100 - 120 fishes we finally broke the iron chest:

Image


The loot was so worth, haha:

Image
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
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Re: Let's Get Ready to RUMBLE!

Postby Rele » Sat Aug 09, 2014 12:05 am

Image

So many critters I cant kill!
Thanks John for the sweet update!! :D
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Re: Let's Get Ready to RUMBLE!

Postby Kandarim » Sat Aug 09, 2014 12:05 am

the new bough inspirational will also help out new players a lot! I like it!
I have neither the crayons nor the time to explain it to you.
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Re: Let's Get Ready to RUMBLE!

Postby JohnCarver » Sat Aug 09, 2014 12:07 am

lol yes. I've noticed that for some reason the spawn rates are seeming a bit exaggerated. I'd love some feedback. In my mind these light version creatures should ideally be plentiful as I was not happy with players who would run for 10-20 minutes to find a single turkey pack. Alternatively, if your tripping over them I can see that being a problem. I'm trying to figure out why some areas seem to be clustering as hard as they are. I do generally want to see a lot less wandering around the world without other signs of life.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Let's Get Ready to RUMBLE!

Postby Rele » Sat Aug 09, 2014 12:10 am

JohnCarver wrote:lol yes. I've noticed that for some reason the spawn rates are seeming a bit exaggerated. I'd love some feedback. In my mind these light version creatures should ideally be plentiful as I was not happy with players who would run for 10-20 minutes to find a single turkey pack. Alternatively, if your tripping over them I can see that being a problem. I'm trying to figure out why some areas seem to be clustering as hard as they are. I do generally want to see a lot less wandering around the world without other signs of life.



I had to buy my turkeys off the fourms but now there is a patch of 12 outside my home haha. I dont mind I think it kinda adds to the "New World" feel of the game where there were tons of animals roaming the americas before we started to hunt them all.
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Re: Let's Get Ready to RUMBLE!

Postby daopa » Sat Aug 09, 2014 12:39 am

Judaism wrote:So after around 100 - 120 fishes we finally broke the iron chest:

Image


The loot was so worth, haha:

Image


Does Iron Chest = Metal Chest or is this something new?
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Re: Let's Get Ready to RUMBLE!

Postby JohnCarver » Sat Aug 09, 2014 12:40 am

Server restarted. Digging bushes was being too hard on people without digging artifice. Also in lieu of valid points made by procne the digging civilian set will now drastically increase the ability to dig up and move around bushes.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Let's Get Ready to RUMBLE!

Postby Stoxo » Sat Aug 09, 2014 1:01 am

Can someone tell me what is a grub and where i can find it ?
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Re: Let's Get Ready to RUMBLE!

Postby alloin » Sat Aug 09, 2014 1:07 am

Stoxo wrote:Can someone tell me what is a grub and where i can find it ?

dig?
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Re: Let's Get Ready to RUMBLE!

Postby Stoxo » Sat Aug 09, 2014 1:08 am

alloin wrote:
Stoxo wrote:Can someone tell me what is a grub and where i can find it ?

dig?


In any biome ?
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