Hotifx 7.27.2014

For Announcements of Hotfixes and Server Downtime. Check here first if the Server is down.

Re: Hotifx 7.27.2014

Postby Dallane » Sun Aug 03, 2014 9:35 pm

alloin wrote:
Frakked wrote:I find this comment derogatory... not because of of it's content... but of it's author... who has no ***** business talking PVP matters. Yeah you were killed... did you have a snowball's chance in hell of defending... if not. you have no surface to stand on here. stfu.

I didn't lose a character, get your facts straight. I'm not even related to the ones who lost characters here.

I think I have more pvp experience then you will ever have in this game !


Frakked is a ***** idiot wishy. Ignore him
Please click this link for a better salem forum experience

TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
User avatar
Dallane
Moderator
 
Posts: 15195
Joined: Wed Aug 01, 2012 2:00 pm

Re: Hotifx 7.27.2014

Postby alloin » Sun Aug 03, 2014 9:37 pm

JohnCarver wrote:
RonPaulFTW wrote:When you log on - you get to port to Providence. There is no such thing as being left in prison unless you voluntarily put yourself there.


It is quite clear you are not up to speed with how town-claim prisons work. I guarantee you that it is very much possible to hold a character on your town against their will with no in-game way for them to escape outside having a friend to build a waste claim to free them. Which then begs the question, if this happened, am I going to see you jumping on the bandwagon that this is some huge bug that I must restore for? I know about it, I'm disclosing it now, and yet I have no intention to fix it anytime soon as I like the idea of being able to hold hostages.

A server restart happened between then & now, so the character was unable to login ! Sorry to burst your bubble ^^
Last edited by alloin on Sun Aug 03, 2014 9:37 pm, edited 1 time in total.
jorb wrote:all I see is misplaced machismo and a lot of very cheap talk. ^^

Darwat confirmed scrub!
User avatar
alloin
Customer
 
Posts: 3031
Joined: Wed Aug 01, 2012 1:33 am

Re: Hotifx 7.27.2014

Postby JohnCarver » Sun Aug 03, 2014 9:37 pm

alloin wrote:Like I said earlier, You knew about it, Darwoth knew about it for ages, why not warm people who don't know ? Cuz 99.99% didnt know about the effect of taking a chair in could result in somebody logging on without teleporting back home.

99% of people don't realize that turning on criminal acts and tresspassing over a claim can cause them to KO for extended periods of time when they first play Salem. It is not my job, nor will I ever make it my job to walk players through every single negative consequence of criminal actions. I consider stealing a chair that does not belong to you, exactly that and while I agree there could be better implementation for Trojan horses than this mechanic, better implementing something =/= restores nor is it an admission that the mechanic itself is a bug.



alloin wrote:Nope, I tested it with Juda before Darwoth got killed, and I also killed a noob that way.

This is only valid in the context of aggressor & Victim. Nobody abusing that bug also lost a character to said bug. In the event two players both lost characters against each other while both using the bug I would be less inclined to restore either.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
User avatar
JohnCarver
Site Admin
 
Posts: 6826
Joined: Fri Jun 06, 2014 3:02 am

Re: Hotifx 7.27.2014

Postby Potjeh » Sun Aug 03, 2014 9:39 pm

JohnCarver wrote:
alloin wrote:Like I said earlier, You knew about it, Darwoth knew about it for ages, why not warm people who don't know ? Cuz 99.99% didnt know about the effect of taking a chair in could result in somebody logging on without teleporting back home.

99% of people don't realize that turning on criminal acts and tresspassing over a claim can cause them to KO for extended periods of time when they first play Salem. It is not my job, nor will I ever make it my job to walk players through every single negative consequence of criminal actions. I consider stealing a chair that does not belong to you, exactly that.

You're just digging a deeper hole here.
Potjeh
 
Posts: 2485
Joined: Wed Aug 01, 2012 12:26 pm

Re: Hotifx 7.27.2014

Postby alloin » Sun Aug 03, 2014 9:40 pm

JohnCarver wrote: 99% of people don't realize that turning on criminal acts and tresspassing over a claim can cause them to KO for extended periods of time when they first play Salem



It is however explained both ingame, on wiki's and guides
jorb wrote:all I see is misplaced machismo and a lot of very cheap talk. ^^

Darwat confirmed scrub!
User avatar
alloin
Customer
 
Posts: 3031
Joined: Wed Aug 01, 2012 1:33 am

Re: Hotifx 7.27.2014

Postby JohnCarver » Sun Aug 03, 2014 9:41 pm

alloin wrote:A server restart happened between then & now, so the character was unable to login ! Sorry to burst your bubble ^^


You seem to think I'm talking literally like that character was possibly able to commit the action. It was simply evidence that hostile players had access to areas INSIDE the outer gates. EVERY gate inside their outer gates was open. Therefore, it was quite obvious that what could have been achieved with the chair was also 'allowed' to happen in the past as well.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
User avatar
JohnCarver
Site Admin
 
Posts: 6826
Joined: Fri Jun 06, 2014 3:02 am

Re: Hotifx 7.27.2014

Postby Feone » Sun Aug 03, 2014 9:43 pm

JohnCarver wrote:
alloin wrote:Like I said earlier, You knew about it, Darwoth knew about it for ages, why not warm people who don't know ? Cuz 99.99% didnt know about the effect of taking a chair in could result in somebody logging on without teleporting back home.

99% of people don't realize that turning on criminal acts and tresspassing over a claim can cause them to KO for extended periods of time when they first play Salem. It is not my job, nor will I ever make it my job to walk players through every single negative consequence of criminal actions. I consider stealing a chair that does not belong to you, exactly that and while I agree there could be better implementation for Trojan horses than this mechanic, better implementing something =/= restores nor is it an admission that the mechanic itself is a bug.


I'd argue that this particular mechanic is not listed on any item description or wiki so it wouldn't be reasonable to assume anyone would know this. Especially as it's bypasses the fundamental mechanic that attempting to log into a claimed area results in a teleport to homestead.
Nothing even hints at the existance of this particular thing.
Feone
 
Posts: 810
Joined: Tue Jan 01, 2013 8:38 pm

Re: Hotifx 7.27.2014

Postby JohnCarver » Sun Aug 03, 2014 9:45 pm

Feone wrote:I'd argue that this particular mechanic is not listed on any item description or wiki so it wouldn't be reasonable to assume anyone would know this. Especially as it's bypasses the fundamental mechanic that attempting to log into a claimed area results in a teleport to homestead.
Nothing even hints at the existance of this particular thing.


I would agree that this mechanic requires a tooltip at a minimum. Along with about 1,000 other things that should probably have tooltips.

I will not be restoring characters for missing tooltips.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
User avatar
JohnCarver
Site Admin
 
Posts: 6826
Joined: Fri Jun 06, 2014 3:02 am

Re: Hotifx 7.27.2014

Postby Feone » Sun Aug 03, 2014 9:47 pm

JohnCarver wrote:
Feone wrote:I'd argue that this particular mechanic is not listed on any item description or wiki so it wouldn't be reasonable to assume anyone would know this. Especially as it's bypasses the fundamental mechanic that attempting to log into a claimed area results in a teleport to homestead.
Nothing even hints at the existance of this particular thing.


I would agree that this mechanic requires a tooltip at a minimum. Along with about 1,000 other things that should probably have tooltips.

I will not be restoring characters for missing tooltips.


I'm not saying a character should be restored because of this particular reason. I'm saying that their lack of knowledge of this mechanic shouldn't weigh against a restoration, though. Also, most other things can be found out on one of the wikis or the forum, I've been reading this forum for a long time and didn't know of this mechanic either.
Feone
 
Posts: 810
Joined: Tue Jan 01, 2013 8:38 pm

Re: Hotifx 7.27.2014

Postby JohnCarver » Sun Aug 03, 2014 9:51 pm

Feone wrote:
I'm not saying a character should be restored because of this particular reason. I'm saying that their lack of knowledge of this mechanic shouldn't weigh against a restoration, though. Also, most other things can be found out on one of the wikis or the forum, I've been reading this forum for a long time and didn't know of this mechanic either.


Its the little times when you learn something new about a game you have been playing for months that make it great in my opinion. I would actually be a bit sad if ANY player knew EVERY mechanic. In an effort to make sure this is not the case, witchcraft will very much prey on exactly this. I will not be announcing the new and clever ways witches can mess with you. A player not understanding that a witch could curse your pie to make you have negative humor regen for an hour (an example) does not mean I take any responsibility for your character KOing from said cursed pie or any death that may occur afterwords.

Entertaining "I didn't know it worked like that" to have even a 1% weight on my decisions would be a very slippery slope considering I intend to implement entire systems that prey on things that witches know, and pilgrims don't.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
User avatar
JohnCarver
Site Admin
 
Posts: 6826
Joined: Fri Jun 06, 2014 3:02 am

PreviousNext

Return to Hotfix Announcements

Who is online

Users browsing this forum: No registered users and 4 guests