I had the english snuff buff and the glutton debuff, and the shroom poisoning showed up just fine. The snuff buff will run out soonishly, i'll give it more tests then.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
Kandarim wrote:so: you can play with the updater.jnlp but not the updater.jar?
And are you able to start the client, but not to connect to the game when you launch the jar? Or are you not able to run the updater itself?
I can play with updater.jnlp. I did all day yesterday without any problem, so it's indeed only with updater.jar. I can start the client yes, but once I am typing my infos to log in, it says : OR
Trust your enemies more than your friends. Your enemies will never betray you.
as far as I can see, this is caused by your internet failing to resolve the server name. Since the jnlp does it correct it seems to be an issue with permissions in the jar. My first idea would be to check the antivirus and firewall, but that's apparently not the case. I have no idea aside from that, sorry.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
Welp, Comodo failed me. I had desactivated it while testing, but obviously it wasn't enough and had to go on game mode. Sorry for making you lose your time on this /facepalm
Trust your enemies more than your friends. Your enemies will never betray you.
"JNLPSigningException[Failed to validate signing of launch file. The signed version does not match the downloaded version.] at com.sun.javaws.jnl.LaunchDesc.checkSigning(Unknown Source) "
This basically means that the .jar file the .jnlp file downloads contains a copy of said jnlp file. Since the entire jar is signed with my private key (although it is not a verified private key, but w/e), this means the .jnlp is signed as well. Therefore, java will notice when there is a difference between the jnlp used to start the updater and the one contained within the updater jar. It is a way to protect against someone editing the .jnlp file, e.g. with different server URLs (of course, they could simply change the updater.jar URL, but whatever). It was apparently also a requirement for java to recognise me as a publisher of the program.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
I have no clue, sorry. I don't see how that should be possible AT ALL, unless you completely turned off any java security (which I wouldn't advise). It sometimes working kind of beats the whole purpose of me signing the jnlp (even if that purpose is more or less void with an uncertified key).
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
Trying to install this mod, since Im new to the game. The basis UI is terrible, and every beginners guide recommend a mod. Have also tried Ender and one more, and nothing works. Here's my stats Win8-64 Java v7 update 65 (build 1.7.0_65-b20) <- auto-updated latest version Location for this mod added to Java Exception list, otherwise it's blocked. Running this mod via the link on the first post (updater.jnlp) which initially work, but then I get this error message:
Haven error! // An error has occurred! // The error has been reported //
java.lang.Error: java.lang.reflect.InvocationTargetException at haven.MainFrame.javabughack(MainFrame.java:397) at haven.MainFrame.main2(MainFrame.java:410) at haven.MainFrame.access$100(MainFrame.java:63) at haven.MainFrame$8.run(MainFrame.java:480) at java.lang.Thread.run(Unknown Source) Caused by: java.lang.reflect.InvocationTargetException at java.awt.EventQueue.invokeAndWait(Unknown Source) at java.awt.EventQueue.invokeAndWait(Unknown Source) at javax.swing.SwingUtilities.invokeAndWait(Unknown Source) at haven.MainFrame.javabughack(MainFrame.java:388) ... 4 more Caused by: java.lang.NoClassDefFoundError: com/jogamp/common/type/WriteCloneable at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClass(Unknown Source) at java.security.SecureClassLoader.defineClass(Unknown Source) at java.net.URLClassLoader.defineClass(Unknown Source) at java.net.URLClassLoader.access$100(Unknown Source) at java.net.URLClassLoader$1.run(Unknown Source) at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at haven.TexGL$TexDraw.<clinit>(TexGL.java:83) at haven.TexGL.<init>(TexGL.java:154) at haven.TexGL.<init>(TexGL.java:282) at haven.TexI.<init>(TexI.java:42) at haven.Resource$Image$1.<init>(Resource.java:626) at haven.Resource$Image.tex(Resource.java:626) at haven.Resource.loadtex(Resource.java:1528) at haven.LoginScreen.<clinit>(LoginScreen.java:47) at haven.MainFrame$5.run(MainFrame.java:391) at java.awt.event.InvocationEvent.dispatch(Unknown Source) at java.awt.EventQueue.dispatchEventImpl(Unknown Source) at java.awt.EventQueue.access$200(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source) Caused by: java.lang.ClassNotFoundException: com.jogamp.common.type.WriteCloneable at java.net.URLClassLoader$1.run(Unknown Source) at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) ... 35 more
Reading through the forums I found this answer: delete various files from Salem/bin. Having done that and running the updater.jnlp again the above error does no longer occur. Instead when loading Custom Salem Updater I do get the Salem game screen and can move on the character selection, but when I select my character and play, the next error occurs:
java.lang.RuntimeException: Delayed error in resource gfx/hud/hwaup (v-1), from forking source backed by HTTP res source (http://game.salemthegame.com/res/) at haven.Resource.checkerr(Resource.java:1512) at haven.Resource.layer(Resource.java:1396) at haven.Resource.layer(Resource.java:1405) at haven.Resource.loadimg(Resource.java:1522) at haven.GameUI$MenuButton.<init>(GameUI.java:165) at haven.GameUI$MainMenu$11.<init>(GameUI.java:954) at haven.GameUI$MainMenu.<init>(GameUI.java:954) at haven.GameUI.makemenu(GameUI.java:1031) at haven.GameUI.<init>(GameUI.java:155) at haven.GameUI$$_.create(GameUI.java:114) at haven.Widget.makechild(Widget.java:246) at haven.UI.newwidget(UI.java:175) at haven.RemoteUI.run(RemoteUI.java:71) at haven.MainFrame.run(MainFrame.java:291) at java.lang.Thread.run(Unknown Source) Caused by: haven.Resource$LoadException: Load error in resource gfx/hud/hwaup(v-1), from forking source backed by HTTP res source (http://game.salemthegame.com/res/) at haven.Resource$Loader.handle(Resource.java:446) at haven.Resource$Loader.run(Resource.java:420) ... 1 more Caused by: java.io.FileNotFoundException: http://game.salemthegame.com/res/gfx/hud/hwaup.res at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source) at haven.Resource$HttpSource.get(Resource.java:370) at haven.Resource$TeeSource.get(Resource.java:266) at haven.Resource$Loader.handle(Resource.java:439) ... 2 more
Any tips?
*** FINAL UPDATE *** Deleting the rest of Salem/bin solved the problem Mod is now working. Leaving the post here for others ... Oh, and thanks to the modder, it's good.
Last edited by Catote on Sat Aug 02, 2014 11:27 am, edited 1 time in total.