Salem Independence Day

Announcements of major changes to Salem.

Re: Salem Independence Day

Postby Dammit » Sun Jul 06, 2014 6:50 pm

Mereni wrote:
Dammit wrote:John, it seems you said inspiration would not be reset to 0 anymore? Just loose a percent? It still resets to 0. Also I have found nothing in the logs as you stated they now spawn stuff such as their stump counter parts. I think a sample of 500 logs is large enough to say they don't spawn anything.


Logs are definitely spawning things. I found an Indian Feather in one next to my base yesterday. Maybe enough decay ticks just haven't hit yet to do a lot, because that was the only thing I've found so far.


Maybe so, but I know ive hunted up and down and nothing.. The inspiration is not working as per the patch notes tho.
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Re: Salem Independence Day

Postby Kandarim » Sun Jul 06, 2014 6:57 pm

it worked just fine for me: lost a little over half of the 500k inspiration on a random bear hunting alt.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Salem Independence Day

Postby JohnCarver » Sun Jul 06, 2014 7:11 pm

Dammit wrote:Logs are definitely spawning things. I found an Indian Feather in one next to my base yesterday. Maybe enough decay ticks just haven't hit yet to do a lot, because that was the only thing I've found so far.

Maybe so, but I know ive hunted up and down and nothing.. The inspiration is not working as per the patch notes tho.


Logs and stumps still spawn slowly so I would not be surprised in the least if there are many tiles around the world that have not been loaded long enough to spawn the new stuff.

As for Inspiration, I identified the issue. It is taking a % of your TOTAL inspiration, not Current. I'm on the fence about this but do feel that current might be the better solution than a percentage of your max.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Salem Independence Day

Postby solitude_stalker » Sun Jul 06, 2014 7:19 pm

A few things about horses that I have noticed. They might be intentional for all I know but still thought I should share.

You cannot pick up tumbleweed when on horse back due to the collision mechanics.
You cannot open gates when on horseback.
You can totally go down mines and climb the ladder back up on horseback. (haven't tested houses yet)
You can usually pick, interact with most other things.
You can mine, chip rocks when on horseback.
You can drag sleds/carts on horseback. The dragged item, however, moves at its own speed and the horse moves at its own. This means the horse runs and the item slowly rolls towards the horse as if pulled by an invisible force.

Hope this helps.
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Re: Salem Independence Day

Postby Dammit » Sun Jul 06, 2014 7:22 pm

JohnCarver wrote:
Dammit wrote:Logs are definitely spawning things. I found an Indian Feather in one next to my base yesterday. Maybe enough decay ticks just haven't hit yet to do a lot, because that was the only thing I've found so far.




I just died a few minutes ago, to test the inspiration system, it did not take a percent unless 100% is the correct amount. I had 110,000 inspiration after my test I had 0.

EDIT: not had my coffee yet, so its taking total inspiration? Not the current we have? How is that possible since we done used it? Or am I still not getting it lol
Last edited by Dammit on Sun Jul 06, 2014 7:26 pm, edited 1 time in total.
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Re: Salem Independence Day

Postby JohnCarver » Sun Jul 06, 2014 7:23 pm

Dammit wrote:


I just died a few minutes ago, to test the inspiration system, it did not take a percent unless 100% is the correct amount. I had 110,000 inspiration after my test I had 0.


You had more than 220,000 as your Inspriation "Cap". Quite simply. So 50% of that was more than 110K. I'm a bit more concerned if people think it should remain this way or if we should deliver further leniency on the topic.

As for horses. There were many scenarios that we could program for, if people feel strongly and one particular thing you can do with a horse is OP please let me know. Because they are a Nice Thing, that we will be replacing with different horses when you can raise in Aninmal Husbandry, we only wanted to invest so much time into the "current horse".

Potjeh wrote:I don't think it goes far enough. You still have to be very trusting of your citizens, it just gives you a short grace period. I was hoping for a system where you could make a big town that accepts casual players, and you simply can't have the required level of trust with those. IMO they should just add more permissions options to towns, like vandalism and party rights.


We thought about this. We obviously chose this Trial Member system. How is the Trial Member system not just a more complicated procedure for managing vandal rights? Trial members are not necessary a short grace period, at the cost of authority you could keep somebody Trial member forever. And if you never truly trust him as a citizen, then should he really be promoted to full citizenship?
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Salem Independence Day

Postby Dammit » Sun Jul 06, 2014 7:28 pm

JohnCarver wrote:
Dammit wrote:


I just died a few minutes ago, to test the inspiration system, it did not take a percent unless 100% is the correct amount. I had 110,000 inspiration after my test I had 0.


You had more than 220,000 as your Inspriation "Cap". Quite simply. So 50% of that was more than 110K. I'm a bit more concerned if people think it should remain this way or if we should deliver further leniency on the topic.

As for horses. There were many scenarios that we could program for, if people feel strongly and one particular thing you can do with a horse is OP please let me know. Because they are a Nice Thing, that we will be replacing with different horses when you can raise in Aninmal Husbandry, we only wanted to invest so much time into the "current horse".


So being KO'ed will still take 100% of your gained inspiration? Its obvious it still does, or I guess maybe you have to be upwards of the 50% cap to see it not..Idk I will test on my other toon that has over 400k inspiration..
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Re: Salem Independence Day

Postby JohnCarver » Sun Jul 06, 2014 8:08 pm

Dammit wrote:So being KO'ed will still take 100% of your gained inspiration? Its obvious it still does, or I guess maybe you have to be upwards of the 50% cap to see it not..Idk I will test on my other toon that has over 400k inspiration..

Hmmm... Maybe it will be a bit more apparent to you on further testing. It quite simply takes 50% of your inspirational cap. Down from 100%.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Salem Independence Day

Postby Ikpeip » Sun Jul 06, 2014 8:12 pm

Good afternoon,

50% of your current accumulated would be more useful for new players, who are usually below 50% of their maximum anyhow.

Faithfully,

-PmP
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Re: Salem Independence Day

Postby Whyamihere » Sun Jul 06, 2014 8:16 pm

Ikpeip wrote:Good afternoon,

50% of your current accumulated would be more useful for new players, who are usually below 50% of their maximum anyhow.

Faithfully,

-PmP


Yes it would not seem likely that anyone leveling their professions would generally have more than 50% of their max unless they only play every few days.
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