Salem Independence Day

Announcements of major changes to Salem.

Re: Salem Independence Day

Postby alprice » Sat Jul 05, 2014 11:51 pm

Thanks Meow, i will try that.
Embie is my name :P
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Re: Salem Independence Day

Postby simple » Sun Jul 06, 2014 2:15 am

JohnCarver wrote:
porcobuddha wrote:When will the salem wiki (tribe) be updated?


It is our understanding that the 'tribe' wiki requires approved and submitted content to be updated through one of their members.

There is a public wiki that allows easier access to update yourselves which can be found here
http://salemwiki.info/

And I am disappointed in all of you that have not given Mr. Puggles a page yet.


Is there a tutorial or guide of sorts, on editing the .info wiki that u may want to share with us?
I don't think there is a NPC template there even.
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Re: Salem Independence Day

Postby Mereni » Sun Jul 06, 2014 2:30 am

simple wrote:
JohnCarver wrote:
porcobuddha wrote:When will the salem wiki (tribe) be updated?


It is our understanding that the 'tribe' wiki requires approved and submitted content to be updated through one of their members.

There is a public wiki that allows easier access to update yourselves which can be found here
http://salemwiki.info/

And I am disappointed in all of you that have not given Mr. Puggles a page yet.


Is there a tutorial or guide of sorts, on editing the .info wiki that u may want to share with us?
I don't think there is a NPC template there even.


I have updated the Tribe wiki with many of the new things. There's even a page for Mr. Puggles. :D
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Re: Salem Independence Day

Postby Xenocide » Sun Jul 06, 2014 3:59 am

may be other people already mentioned it but when I can start at wildness with my friends? it's already been updated?
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Re: Salem Independence Day

Postby JohnCarver » Sun Jul 06, 2014 4:10 am

Xenocide wrote:may be other people already mentioned it but when I can start at wildness with my friends? it's already been updated?


We plan on working on this with the shipwreck island section of the roadmap.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Salem Independence Day

Postby Xenocide » Sun Jul 06, 2014 4:51 am

JohnCarver wrote:
Xenocide wrote:may be other people already mentioned it but when I can start at wildness with my friends? it's already been updated?


We plan on working on this with the shipwreck island section of the roadmap.



Great! I'm looking forward to seeing that really :D thank you JohnCarver
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Re: Salem Independence Day

Postby RonPaulFTW » Sun Jul 06, 2014 5:04 am

After spending the better part of today building an alt up from scratch I figured I'd comment on the new core features.

I focused more on sugar and spice with some of my initial inspirational studying than I normally would have in order to take advantage of the timer reduction every 3 points.

I used the full and fed up potion timer reducer twice for about a 6 hour reduction in debuffs.

I'm ending the day at 27/26/23/25 biles on a longer cooldown for the night. I probably played 8-9 hours today.

I stumped for about 3 hours and made about 600 silver from snake skins and savage charms in the process.

I tried to trade with Claeyt, but for his supposed massive precious 800 kin trading network he's pretty useless at buying or selling much of anything.

I think the inspirational potions should be buffed a tad. I can't see myself, (or anyone) spending 50s silver on glass for 25k of inspiration. Maybe the 75k... maybe.

All in all, the changes gave me fun meaningful things to do all day that constantly showed progress (stumping, extra gluttony, lots of thorn bush picking). Before this patch I would have stopped playing stuck many times throughout the day.
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Re: Salem Independence Day

Postby JohnCarver » Sun Jul 06, 2014 6:15 am

RonPaulFTW wrote:After spending the better part of today building an alt up from scratch I figured I'd comment on the new core features.

I focused more on sugar and spice with some of my initial inspirational studying than I normally would have in order to take advantage of the timer reduction every 3 points.

I used the full and fed up potion timer reducer twice for about a 6 hour reduction in debuffs.

I'm ending the day at 27/26/23/25 biles on a longer cooldown for the night. I probably played 8-9 hours today.

I stumped for about 3 hours and made about 600 silver from snake skins and savage charms in the process.

I tried to trade with Claeyt, but for his supposed massive precious 800 kin trading network he's pretty useless at buying or selling much of anything.

I think the inspirational potions should be buffed a tad. I can't see myself, (or anyone) spending 50s silver on glass for 25k of inspiration. Maybe the 75k... maybe.

All in all, the changes gave me fun meaningful things to do all day that constantly showed progress (stumping, extra gluttony, lots of thorn bush picking). Before this patch I would have stopped playing stuck many times throughout the day.


Wow. 25 to all in a single day? Very impressive. Thank you very much for this feedback as this is EXACTLY the type of stuff we need! We can only "play through" the early game so many times and for so many hours before we focus our attention onto the next patch, dev session, etc. Having this perspective will help us when we inevitably revisit the previous months patch to evaluate if we need some balance tweaks.

We were a little worried about the 25K. We are strongly considering making your natural philosophy provide a bonus roll to the amount of inspiration you get when consuming potions. Although that may not be enough to make the 25K potion worth it.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Salem Independence Day

Postby Inotdead » Sun Jul 06, 2014 7:51 am

My haystack finished drying today. Tested it with simple autumn gras - apparently it converts 40 pieces of it into 40 hay and It takes something like 40 ish hours to do so, may be less.
As with turkey droppings - a good addition to farming to make it less tedious.
Claeyt wrote: I'm not saying it's right or justified that they steal or sell drugs or murder cops I'm saying that that's exactly what you would do if you were poor and desperate and Black.
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Re: Salem Independence Day

Postby Feone » Sun Jul 06, 2014 8:40 am

Inotdead wrote:My haystack finished drying today. Tested it with simple autumn gras - apparently it converts 40 pieces of it into 40 hay and It takes something like 40 ish hours to do so, may be less.
As with turkey droppings - a good addition to farming to make it less tedious.


I agree. Gathering grass for large amounts of hay is extremely tedious.

The haystack mechanic is great, with a bit of planning it's so much less tedious.
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