Sevenless wrote:Either way we look at it, most fishing recipes need a buff compared to how hard they are to make of current. One metal bar net me 16 fish, 5 of which were rare (4 tuna, 1 halibut) ala stick spinner at 4000 Fronts/Wild. Considering how expensive iron is, I'd really need at least 10-15 rare fish per bar to even possibly make it worth my time. And I don't want to have to catch/release 45 common fish to do it. Now I'm no fishing expert, and possibly a better location would net me more rare fish but everyone seems to get similar results.
Anyway, I'm kinda figuring something new with regards to this will come out with boats. We shall see.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
staxjax wrote:Now that we have boats, you could do something along the lines of drift nets. A tool only usable from a boat, that would allow the player to drag the net behind the boat to catch fish. Different tiers of nets would have different mesh sizes, that would also correspond with the already implemented fishing nodes. It would take much knowledge to master drifting, as you would have to test many differents nets and know where the fish reside to catch them with any particular mesh size.
TotalyMoo wrote:Did old-school drifting damage the wildlife like we do nowadays or does that only apply on an industrial scale?
Users browsing this forum: No registered users and 33 guests