Dammit wrote:Feone wrote:
Once you exceed 100 humors, Walls become like chopping a tree, they will fall with effort and a little time. Plank @ 100 biles is a little bit of a pain but not something undoable. I just seized my first town a day or so ago with plank, I had around 92 humors and it did take a little effort, but I used a small known trick to help compensate. Don't build your town walls on the edge tile of your town..Leave space lol
Haha, I see that mistake a lot in small hermit camps.
I don't much like raiding but it's interesting to see that even with such a small community many still don't know basic precautions.
I don't think right now there's a real problem with somewhat higher bile characters, it just needs to stay that way. I think the balance is right if hermits are more of a pain to take out than they're worth to the big factions. Assuming they don't actively support major opponents or make a general pain in the ass out of themselves. At the same time it should be possible to take out any town, assuming you put in enough efford.
People should also be able to recover from losing characters for whatever reason as well, so if defenses stay strong enough to not become paper against the fully developped characters then there's really no problem I think.