JohnCarver wrote:Our main problem with the F&F timer was and remains that without a way to overcome it, a deceased character was give a very real and undesirable amount of "real life time" before they could ever return to where they were before they died. We believe that if nothing else this made the psychological damage of losing a character far too great. Players who actually play the game and have characters higher than 20 humors (Claeyt does not) should find that the SS buff and potions help a player to get on his feet way more than a veteran to widen the power gap.
My main character is in the 100's. I don't build combat alts. I have 2 other characters approaching 100. Why don't you just check my other accounts.


There's still no way for a deceased character to "overcome" dying if a couple of 500 stat tribal members of yours wipe his base and destroy any saved food he has after they've killed him.