Custom client by Latikai, building on Ender's client

Forum for game modifications and custom clients.

Re: Custom client by Latikai, building on Ender's client

Postby Snowpig » Tue May 20, 2014 10:07 pm

ok, since yesterday i get:

java.lang.ExceptionInInitializerError
at haven.GameUI$$_.create(GameUI.java:120)
at haven.Widget.makechild(Widget.java:246)
at haven.UI.newwidget(UI.java:175)
at haven.RemoteUI.run(RemoteUI.java:71)
at haven.MainFrame.run(MainFrame.java:291)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.RuntimeException: Delayed error in resource gfx/hud/menubgfull (v-1), from forking source backed by HTTP res source (http://game.salemthegame.com/res/)
at haven.Resource.checkerr(Resource.java:1512)
at haven.Resource.layer(Resource.java:1396)
at haven.Resource.layer(Resource.java:1405)
at haven.Resource.loadtex(Resource.java:1528)
at haven.GameUI.<clinit>(GameUI.java:791)
... 6 more
Caused by: haven.Resource$LoadException: Load error in resource gfx/hud/menubgfull(v-1), from forking source backed by HTTP res source (http://game.salemthegame.com/res/)
at haven.Resource$Loader.handle(Resource.java:446)
at haven.Resource$Loader.run(Resource.java:420)
... 1 more
Caused by: java.io.FileNotFoundException: http://game.salemthegame.com/res/gfx/hud/menubgfull.res
at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source)
at haven.Resource$HttpSource.get(Resource.java:370)
at haven.Resource$TeeSource.get(Resource.java:266)
at haven.Resource$Loader.handle(Resource.java:439)
... 2 more

any pointers on this one?
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Wed May 21, 2014 3:16 pm

hmm - been a while since I saw an error I don't immediately recognize :p

As it seems to be a resource issue, try deleting salem-res or client-res (probably just client-res) and any possible linked .etags and try again?
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Re: Custom client by Latikai, building on Ender's client

Postby Snowpig » Thu May 22, 2014 8:42 am

tried deleting everything in the /bin - folder and java cache too. Then updated everything by updater.jnlp but the error is still there. Tonight i will be back home and will try to update the client on my pc, which has the 2-weeks-ago version.

btw. i use latest jre7.

update: deleted everything, reinstalled, now it works again
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Re: Custom client by Latikai, building on Ender's client

Postby Scilly_guy » Thu May 29, 2014 10:22 am

I mentioned a couple of suggestions in various places, the first should be easy enough to implement, an option to turn the mapping off, the second is a little more complicated, I'd like to be able to lock some items in my inventory so they don't get moved by the scroll transfer, mainly for keeping tools and seed bags in my inventory while working with large quantities.

Edit: obviously this game is pretty quiet now so I doubt you really bother much with the client, but if you do, :-)
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Wed Jun 04, 2014 10:06 am

Well, as you might find here or there: i have pretty much quit playing myself. I try to keep the client up to date across updates by ender/loftar, but not much is happening on that front.

For the first: If you mean to disable the writing of the minimap tiles to disk, that option is in the option menu already. It is in ender's client as well, so I reckon it's somewhere in the general options (I'm at work, can't launch the client myself to check, sorry)

The second is something I have thought about myself but it would require some not-so-minor coding, I think. Most likely if I have a spare weekend and some fancy for Java :)
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Sat Jun 28, 2014 3:09 pm

There seem to be some issues with dropbox and my jnlp file.
Using the .jar file should still work as expected.
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Re: Custom client by Latikai, building on Ender's client

Postby Whyamihere » Sat Jun 28, 2014 7:11 pm

Kandarim wrote:There seem to be some issues with dropbox and my jnlp file.
Using the .jar file should still work as expected.


This has got it working for me thank you.
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Re: Custom client by Latikai, building on Ender's client

Postby Frakked » Mon Jun 30, 2014 7:22 am

I struggled with this the last few days.

The updater is not provided 2-3 of the bin .jar files... prominently the lsalem.jar which starts the game.

Deleted everything... uninstalled java, then reinstalled it... ran the updater... and lsalem.jar as well as client-res.jar weren't reloaded with a fresh install.

I had to go back to a pre-wipe load of Enders... but then Enders was all I could play (even running latikai updater [because...again... lsalem.jar wasn't there]).


As I posted in another thread- it took another player to email to the lsalem.jar before I could finally access all of the Latikai fixes through May of 2014.

the .jnpl update is still bugged to hell; but so long as .jar works... who cares.
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Mon Jun 30, 2014 7:39 am

I will look into the issue shortly.

For now, you can manually download the lsalem.jar at https://dl.dropboxusercontent.com/u/23259217/salem/lsalem.jar
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Mon Jun 30, 2014 8:18 am

Issues solved! Hopefully!

I migrated all file hosting to the Github pages. This means no more screwing around because Dropbox doesn't support if-modified-since.
It also means (as the updater was relocated as well) that you should download the new updater jnlp:

NEW UPDATER JNLP

Former speed issues from using the jnlp on dropbox (slow start-ups) *should* be mitigated with the new hosting. If you want to, you can still download a .jar updater here (but note that it won't automatically download updater updates :') ):

updater jar
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